APEX Clothing Module: Member List

NVIDIA APEX

nvidia::apex::ClothingPhysicalMesh Member List
This is the complete list of members for nvidia::apex::ClothingPhysicalMesh, including all inherited members.
allocateConstrainCoefficientBuffer()=0nvidia::apex::ClothingPhysicalMesh [pure virtual]
allocateMasterFlagsBuffer()=0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getBoneIndices(uint16_t *boneIndices, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getBoneWeights(float *boneWeights, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getConstrainCoefficientBuffer() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getConstrainCoefficients(ClothingConstrainCoefficients *coeffs, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getIndices(void *indexDestination, uint32_t byteStride, uint32_t numIndices) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getIndices(uint32_t *indices, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getMasterFlagsBuffer()=0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNormals(PxVec3 *normals, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumBonesPerVertex() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumIndices() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumMaxDistance0Vertices() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumSimulatedIndices() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumSimulatedVertices() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getNumVertices() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getStats(ClothingPhysicalMeshStats &stats) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
getVertices(PxVec3 *vertices, uint32_t byteStride) const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
isTetrahedralMesh() const =0nvidia::apex::ClothingPhysicalMesh [pure virtual]
setGeometry(bool tetraMesh, uint32_t numVertices, uint32_t vertexByteStride, const void *vertices, const uint32_t *driveChannels, uint32_t numIndices, uint32_t indexByteStride, const void *indices)=0nvidia::apex::ClothingPhysicalMesh [pure virtual]
simplify(uint32_t subdivisions, int32_t maxSteps, float maxError, IProgressListener *progress)=0nvidia::apex::ClothingPhysicalMesh [pure virtual]

Generated on Fri Dec 15 2017 13:58:20
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