APEX IOFX Module: IofxRenderable.h Source File

NVIDIA APEX

IofxRenderable.h
Go to the documentation of this file.
00001 /*
00002  * Copyright (c) 2008-2017, NVIDIA CORPORATION.  All rights reserved.
00003  *
00004  * NVIDIA CORPORATION and its licensors retain all intellectual property
00005  * and proprietary rights in and to this software, related documentation
00006  * and any modifications thereto.  Any use, reproduction, disclosure or
00007  * distribution of this software and related documentation without an express
00008  * license agreement from NVIDIA CORPORATION is strictly prohibited.
00009  */
00010 
00011 
00012 #ifndef IOFX_RENDERABLE_H
00013 #define IOFX_RENDERABLE_H
00014 
00015 #include "foundation/Px.h"
00016 #include "ApexInterface.h"
00017 #include "Renderable.h"
00018 #include "IofxRenderCallback.h"
00019 
00020 namespace nvidia
00021 {
00022 namespace apex
00023 {
00024 
00025 PX_PUSH_PACK_DEFAULT
00026 
00030 struct IofxSharedRenderData
00031 {
00032     uint32_t    maxObjectCount; 
00033     uint32_t    activeObjectCount; 
00034 };
00035 
00039 struct IofxSpriteSharedRenderData : IofxSharedRenderData
00040 {
00041     IofxSpriteRenderLayout  spriteRenderLayout; 
00042     UserRenderBuffer*           spriteRenderBuffer; 
00043     UserRenderSurface*      spriteRenderSurfaces[IofxSpriteRenderLayout::MAX_SURFACE_COUNT]; 
00044 };
00045 
00049 struct IofxMeshSharedRenderData : IofxSharedRenderData
00050 {
00051     IofxMeshRenderLayout        meshRenderLayout; 
00052     UserRenderBuffer*           meshRenderBuffer; 
00053 };
00054 
00058 struct IofxCommonRenderData
00059 {
00060     uint32_t        startIndex; 
00061     uint32_t        objectCount; 
00062 
00063     const char*     renderResourceNameSpace; 
00064     const char*     renderResourceName; 
00065     void*           renderResource; 
00066 };
00067 
00071 struct IofxSpriteRenderData : IofxCommonRenderData
00072 {
00073     uint32_t        visibleCount; 
00074 
00075     const IofxSpriteSharedRenderData* sharedRenderData; 
00076 };
00077 
00081 struct IofxMeshRenderData : IofxCommonRenderData
00082 {
00083     const IofxMeshSharedRenderData* sharedRenderData; 
00084 };
00085 
00086 class IofxSpriteRenderable;
00087 class IofxMeshRenderable;
00088 
00093 class IofxRenderable : public ApexInterface
00094 {
00095 public:
00099     enum Type
00100     {
00101         SPRITE, 
00102         MESH 
00103     };
00104 
00108     virtual Type                        getType() const = 0;
00109 
00113     virtual const IofxSpriteRenderData* getSpriteRenderData() const = 0;
00114 
00118     virtual const IofxMeshRenderData*   getMeshRenderData() const = 0;
00119 
00123     virtual const physx::PxBounds3&     getBounds() const = 0;
00124 
00125 protected:
00126     virtual ~IofxRenderable() {}
00127 
00128 };
00129 
00130 PX_POP_PACK
00131 
00132 }
00133 } // end namespace nvidia
00134 
00135 #endif // IOFX_RENDERABLE_H

Generated on Fri Dec 15 2017 13:59:03
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.