IofxActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef IOFX_ACTOR_H 00013 #define IOFX_ACTOR_H 00014 00015 #include "Apex.h" 00016 #include "IofxAsset.h" 00017 #include "IofxRenderable.h" 00018 00019 namespace nvidia 00020 { 00021 namespace apex 00022 { 00023 00024 PX_PUSH_PACK_DEFAULT 00025 00029 class IofxActor : public Actor 00030 { 00031 public: 00033 virtual float getObjectRadius() const = 0; 00034 00036 virtual uint32_t getObjectCount() const = 0; 00037 00039 virtual uint32_t getVisibleCount() const = 0; 00040 00042 virtual const char* getIosAssetName() const = 0; 00043 00045 virtual physx::PxBounds3 getBounds() const = 0; 00046 00053 virtual IofxRenderable* acquireRenderableReference() = 0; 00054 }; 00055 00056 PX_POP_PACK 00057 00058 } 00059 } // namespace nvidia 00060 00061 #endif // IOFX_ACTOR_H
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