NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGpu.h Source File

NVIDIA PhysX API

PxGpu.h

Go to the documentation of this file.
00001 // This code contains NVIDIA Confidential Information and is disclosed to you
00002 // under a form of NVIDIA software license agreement provided separately to you.
00003 //
00004 // Notice
00005 // NVIDIA Corporation and its licensors retain all intellectual property and
00006 // proprietary rights in and to this software and related documentation and
00007 // any modifications thereto. Any use, reproduction, disclosure, or
00008 // distribution of this software and related documentation without an express
00009 // license agreement from NVIDIA Corporation is strictly prohibited.
00010 //
00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
00015 //
00016 // Information and code furnished is believed to be accurate and reliable.
00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
00018 // information or for any infringement of patents or other rights of third parties that may
00019 // result from its use. No license is granted by implication or otherwise under any patent
00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice.
00021 // This code supersedes and replaces all information previously supplied.
00022 // NVIDIA Corporation products are not authorized for use as critical
00023 // components in life support devices or systems without express written approval of
00024 // NVIDIA Corporation.
00025 //
00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
00027 
00028 #ifndef PX_GPU_H
00029 #define PX_GPU_H
00030 
00031 #include "PxPhysXConfig.h"
00032 
00033 
00034 #if PX_SUPPORT_GPU_PHYSX
00035 
00036 #include "cudamanager/PxCudaContextManager.h"
00037 #include "cudamanager/PxCudaMemoryManager.h"
00038 #include "cudamanager/PxGpuCopyDesc.h"
00039 #include "foundation/Px.h"
00040 #include "foundation/PxPreprocessor.h"
00041 #include "common/PxPhysXCommonConfig.h"
00042 #include "foundation/PxFoundation.h"
00043 
00055 class PxGpuLoadHook
00056 {
00057 public:
00058     PxGpuLoadHook() {}
00059     virtual ~PxGpuLoadHook() {}
00060 
00061     virtual const char* getPhysXGpuDEBUGDllName() const = 0;
00062     virtual const char* getPhysXGpuCHECKEDDllName() const = 0;
00063     virtual const char* getPhysXGpuPROFILEDllName() const = 0;
00064     virtual const char* getPhysXGpuDllName() const = 0;
00065 
00066 protected:
00067 private:
00068 };
00069 
00077 PX_C_EXPORT PX_PHYSX_CORE_API void PX_CALL_CONV PxSetPhysXGpuLoadHook(const PxGpuLoadHook* hook);
00078 
00084 PX_C_EXPORT PX_PHYSX_CORE_API int PX_CALL_CONV PxGetSuggestedCudaDeviceOrdinal(physx::PxErrorCallback& errc);
00085 
00091 PX_C_EXPORT PX_PHYSX_CORE_API physx::PxCudaContextManager* PX_CALL_CONV PxCreateCudaContextManager(physx::PxFoundation& foundation, const physx::PxCudaContextManagerDesc& desc);
00092 
00093 #endif // PX_SUPPORT_GPU_PHYSX
00094 
00095 #endif // PX_GPU_H


Copyright © 2008-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. www.nvidia.com