NetRandom Methods

Lidgren.Network

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The NetRandom type exposes the following members.

Methods

  NameDescription
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetSeed
Create a semi-random seed based on an object
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodNext()()()()
Generates a random int over the range 0 to int.MaxValue-1. MaxValue is not generated in order to remain functionally equivalent to System.Random.Next(). This does slightly eat into some of the performance gain over System.Random, but not much. For better performance see: Call NextInt() for an int over the range 0 to int.MaxValue. Call NextUInt() and cast the result to an int to generate an int over the full Int32 value range including negative values.
Public methodNext(Int32)
Generates a random int over the range 0 to upperBound-1, and not including upperBound.
Public methodNext(Int32, Int32)
Generates a random int over the range lowerBound to upperBound-1, and not including upperBound. upperBound must be >= lowerBound. lowerBound may be negative.
Public methodNextBool
Generates a single random bit. This method's performance is improved by generating 32 bits in one operation and storing them ready for future calls.
Public methodNextBytes
Fills the provided byte array with random bytes. This method is functionally equivalent to System.Random.NextBytes().
Public methodNextDouble
Generates a random double. Values returned are from 0.0 up to but not including 1.0.
Public methodNextInt
Generates a random int over the range 0 to int.MaxValue, inclusive. This method differs from Next() only in that the range is 0 to int.MaxValue and not 0 to int.MaxValue-1. The slight difference in range means this method is slightly faster than Next() but is not functionally equivalent to System.Random.Next().
Public methodNextSingle
Generates a random single. Values returned are from 0.0 up to but not including 1.0.
Public methodNextUInt
Generates a uint. Values returned are over the full range of a uint, uint.MinValue to uint.MaxValue, inclusive. This is the fastest method for generating a single random number because the underlying random number generator algorithm generates 32 random bits that can be cast directly to a uint.
Public methodReinitialise
Reinitialises using an int value as a seed.
Public methodToString
Returns a String that represents the current Object.
(Inherited from Object.)

See Also