IupGetAllDialogs
Returns the names of all dialogs that have an associated name using IupSetHandle or using LED. Other dialogs will not be returned.
Parameters/Return
int IupGetAllDialogs(char *names[], int max_n); [in C] iup.GetAllDialogs(max_n: number) -> (names: table, n: number) [in Lua]
names: table receiving the names max_n: maximum number of names the table can receive.
Returns the number of names loaded to the table.
Lua BindingÂ
This name is not associated to the name of the Lua variable – this was inherited from LED and is needed for some functions.