Source file src/pkg/encoding/gob/doc.go
1 // Copyright 2009 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
4
5 /*
6 Package gob manages streams of gobs - binary values exchanged between an
7 Encoder (transmitter) and a Decoder (receiver). A typical use is transporting
8 arguments and results of remote procedure calls (RPCs) such as those provided by
9 package "rpc".
10
11 A stream of gobs is self-describing. Each data item in the stream is preceded by
12 a specification of its type, expressed in terms of a small set of predefined
13 types. Pointers are not transmitted, but the things they point to are
14 transmitted; that is, the values are flattened. Recursive types work fine, but
15 recursive values (data with cycles) are problematic. This may change.
16
17 To use gobs, create an Encoder and present it with a series of data items as
18 values or addresses that can be dereferenced to values. The Encoder makes sure
19 all type information is sent before it is needed. At the receive side, a
20 Decoder retrieves values from the encoded stream and unpacks them into local
21 variables.
22
23 The source and destination values/types need not correspond exactly. For structs,
24 fields (identified by name) that are in the source but absent from the receiving
25 variable will be ignored. Fields that are in the receiving variable but missing
26 from the transmitted type or value will be ignored in the destination. If a field
27 with the same name is present in both, their types must be compatible. Both the
28 receiver and transmitter will do all necessary indirection and dereferencing to
29 convert between gobs and actual Go values. For instance, a gob type that is
30 schematically,
31
32 struct { A, B int }
33
34 can be sent from or received into any of these Go types:
35
36 struct { A, B int } // the same
37 *struct { A, B int } // extra indirection of the struct
38 struct { *A, **B int } // extra indirection of the fields
39 struct { A, B int64 } // different concrete value type; see below
40
41 It may also be received into any of these:
42
43 struct { A, B int } // the same
44 struct { B, A int } // ordering doesn't matter; matching is by name
45 struct { A, B, C int } // extra field (C) ignored
46 struct { B int } // missing field (A) ignored; data will be dropped
47 struct { B, C int } // missing field (A) ignored; extra field (C) ignored.
48
49 Attempting to receive into these types will draw a decode error:
50
51 struct { A int; B uint } // change of signedness for B
52 struct { A int; B float } // change of type for B
53 struct { } // no field names in common
54 struct { C, D int } // no field names in common
55
56 Integers are transmitted two ways: arbitrary precision signed integers or
57 arbitrary precision unsigned integers. There is no int8, int16 etc.
58 discrimination in the gob format; there are only signed and unsigned integers. As
59 described below, the transmitter sends the value in a variable-length encoding;
60 the receiver accepts the value and stores it in the destination variable.
61 Floating-point numbers are always sent using IEEE-754 64-bit precision (see
62 below).
63
64 Signed integers may be received into any signed integer variable: int, int16, etc.;
65 unsigned integers may be received into any unsigned integer variable; and floating
66 point values may be received into any floating point variable. However,
67 the destination variable must be able to represent the value or the decode
68 operation will fail.
69
70 Structs, arrays and slices are also supported. Strings and arrays of bytes are
71 supported with a special, efficient representation (see below). When a slice is
72 decoded, if the existing slice has capacity the slice will be extended in place;
73 if not, a new array is allocated. Regardless, the length of the resulting slice
74 reports the number of elements decoded.
75
76 Functions and channels cannot be sent in a gob. Attempting
77 to encode a value that contains one will fail.
78
79 The rest of this comment documents the encoding, details that are not important
80 for most users. Details are presented bottom-up.
81
82 An unsigned integer is sent one of two ways. If it is less than 128, it is sent
83 as a byte with that value. Otherwise it is sent as a minimal-length big-endian
84 (high byte first) byte stream holding the value, preceded by one byte holding the
85 byte count, negated. Thus 0 is transmitted as (00), 7 is transmitted as (07) and
86 256 is transmitted as (FE 01 00).
87
88 A boolean is encoded within an unsigned integer: 0 for false, 1 for true.
89
90 A signed integer, i, is encoded within an unsigned integer, u. Within u, bits 1
91 upward contain the value; bit 0 says whether they should be complemented upon
92 receipt. The encode algorithm looks like this:
93
94 uint u;
95 if i < 0 {
96 u = (^i << 1) | 1 // complement i, bit 0 is 1
97 } else {
98 u = (i << 1) // do not complement i, bit 0 is 0
99 }
100 encodeUnsigned(u)
101
102 The low bit is therefore analogous to a sign bit, but making it the complement bit
103 instead guarantees that the largest negative integer is not a special case. For
104 example, -129=^128=(^256>>1) encodes as (FE 01 01).
105
106 Floating-point numbers are always sent as a representation of a float64 value.
107 That value is converted to a uint64 using math.Float64bits. The uint64 is then
108 byte-reversed and sent as a regular unsigned integer. The byte-reversal means the
109 exponent and high-precision part of the mantissa go first. Since the low bits are
110 often zero, this can save encoding bytes. For instance, 17.0 is encoded in only
111 three bytes (FE 31 40).
112
113 Strings and slices of bytes are sent as an unsigned count followed by that many
114 uninterpreted bytes of the value.
115
116 All other slices and arrays are sent as an unsigned count followed by that many
117 elements using the standard gob encoding for their type, recursively.
118
119 Maps are sent as an unsigned count followed by that man key, element
120 pairs. Empty but non-nil maps are sent, so if the sender has allocated
121 a map, the receiver will allocate a map even no elements are
122 transmitted.
123
124 Structs are sent as a sequence of (field number, field value) pairs. The field
125 value is sent using the standard gob encoding for its type, recursively. If a
126 field has the zero value for its type, it is omitted from the transmission. The
127 field number is defined by the type of the encoded struct: the first field of the
128 encoded type is field 0, the second is field 1, etc. When encoding a value, the
129 field numbers are delta encoded for efficiency and the fields are always sent in
130 order of increasing field number; the deltas are therefore unsigned. The
131 initialization for the delta encoding sets the field number to -1, so an unsigned
132 integer field 0 with value 7 is transmitted as unsigned delta = 1, unsigned value
133 = 7 or (01 07). Finally, after all the fields have been sent a terminating mark
134 denotes the end of the struct. That mark is a delta=0 value, which has
135 representation (00).
136
137 Interface types are not checked for compatibility; all interface types are
138 treated, for transmission, as members of a single "interface" type, analogous to
139 int or []byte - in effect they're all treated as interface{}. Interface values
140 are transmitted as a string identifying the concrete type being sent (a name
141 that must be pre-defined by calling Register), followed by a byte count of the
142 length of the following data (so the value can be skipped if it cannot be
143 stored), followed by the usual encoding of concrete (dynamic) value stored in
144 the interface value. (A nil interface value is identified by the empty string
145 and transmits no value.) Upon receipt, the decoder verifies that the unpacked
146 concrete item satisfies the interface of the receiving variable.
147
148 The representation of types is described below. When a type is defined on a given
149 connection between an Encoder and Decoder, it is assigned a signed integer type
150 id. When Encoder.Encode(v) is called, it makes sure there is an id assigned for
151 the type of v and all its elements and then it sends the pair (typeid, encoded-v)
152 where typeid is the type id of the encoded type of v and encoded-v is the gob
153 encoding of the value v.
154
155 To define a type, the encoder chooses an unused, positive type id and sends the
156 pair (-type id, encoded-type) where encoded-type is the gob encoding of a wireType
157 description, constructed from these types:
158
159 type wireType struct {
160 ArrayT *ArrayType
161 SliceT *SliceType
162 StructT *StructType
163 MapT *MapType
164 }
165 type arrayType struct {
166 CommonType
167 Elem typeId
168 Len int
169 }
170 type CommonType struct {
171 Name string // the name of the struct type
172 Id int // the id of the type, repeated so it's inside the type
173 }
174 type sliceType struct {
175 CommonType
176 Elem typeId
177 }
178 type structType struct {
179 CommonType
180 Field []*fieldType // the fields of the struct.
181 }
182 type fieldType struct {
183 Name string // the name of the field.
184 Id int // the type id of the field, which must be already defined
185 }
186 type mapType struct {
187 CommonType
188 Key typeId
189 Elem typeId
190 }
191
192 If there are nested type ids, the types for all inner type ids must be defined
193 before the top-level type id is used to describe an encoded-v.
194
195 For simplicity in setup, the connection is defined to understand these types a
196 priori, as well as the basic gob types int, uint, etc. Their ids are:
197
198 bool 1
199 int 2
200 uint 3
201 float 4
202 []byte 5
203 string 6
204 complex 7
205 interface 8
206 // gap for reserved ids.
207 WireType 16
208 ArrayType 17
209 CommonType 18
210 SliceType 19
211 StructType 20
212 FieldType 21
213 // 22 is slice of fieldType.
214 MapType 23
215
216 Finally, each message created by a call to Encode is preceded by an encoded
217 unsigned integer count of the number of bytes remaining in the message. After
218 the initial type name, interface values are wrapped the same way; in effect, the
219 interface value acts like a recursive invocation of Encode.
220
221 In summary, a gob stream looks like
222
223 (byteCount (-type id, encoding of a wireType)* (type id, encoding of a value))*
224
225 where * signifies zero or more repetitions and the type id of a value must
226 be predefined or be defined before the value in the stream.
227
228 See "Gobs of data" for a design discussion of the gob wire format:
229 http://golang.org/doc/articles/gobs_of_data.html
230 */
231 package gob
232
233 /*
234 Grammar:
235
236 Tokens starting with a lower case letter are terminals; int(n)
237 and uint(n) represent the signed/unsigned encodings of the value n.
238
239 GobStream:
240 DelimitedMessage*
241 DelimitedMessage:
242 uint(lengthOfMessage) Message
243 Message:
244 TypeSequence TypedValue
245 TypeSequence
246 (TypeDefinition DelimitedTypeDefinition*)?
247 DelimitedTypeDefinition:
248 uint(lengthOfTypeDefinition) TypeDefinition
249 TypedValue:
250 int(typeId) Value
251 TypeDefinition:
252 int(-typeId) encodingOfWireType
253 Value:
254 SingletonValue | StructValue
255 SingletonValue:
256 uint(0) FieldValue
257 FieldValue:
258 builtinValue | ArrayValue | MapValue | SliceValue | StructValue | InterfaceValue
259 InterfaceValue:
260 NilInterfaceValue | NonNilInterfaceValue
261 NilInterfaceValue:
262 uint(0)
263 NonNilInterfaceValue:
264 ConcreteTypeName TypeSequence InterfaceContents
265 ConcreteTypeName:
266 uint(lengthOfName) [already read=n] name
267 InterfaceContents:
268 int(concreteTypeId) DelimitedValue
269 DelimitedValue:
270 uint(length) Value
271 ArrayValue:
272 uint(n) FieldValue*n [n elements]
273 MapValue:
274 uint(n) (FieldValue FieldValue)*n [n (key, value) pairs]
275 SliceValue:
276 uint(n) FieldValue*n [n elements]
277 StructValue:
278 (uint(fieldDelta) FieldValue)*
279 */
280
281 /*
282 For implementers and the curious, here is an encoded example. Given
283 type Point struct {X, Y int}
284 and the value
285 p := Point{22, 33}
286 the bytes transmitted that encode p will be:
287 1f ff 81 03 01 01 05 50 6f 69 6e 74 01 ff 82 00
288 01 02 01 01 58 01 04 00 01 01 59 01 04 00 00 00
289 07 ff 82 01 2c 01 42 00
290 They are determined as follows.
291
292 Since this is the first transmission of type Point, the type descriptor
293 for Point itself must be sent before the value. This is the first type
294 we've sent on this Encoder, so it has type id 65 (0 through 64 are
295 reserved).
296
297 1f // This item (a type descriptor) is 31 bytes long.
298 ff 81 // The negative of the id for the type we're defining, -65.
299 // This is one byte (indicated by FF = -1) followed by
300 // ^-65<<1 | 1. The low 1 bit signals to complement the
301 // rest upon receipt.
302
303 // Now we send a type descriptor, which is itself a struct (wireType).
304 // The type of wireType itself is known (it's built in, as is the type of
305 // all its components), so we just need to send a *value* of type wireType
306 // that represents type "Point".
307 // Here starts the encoding of that value.
308 // Set the field number implicitly to -1; this is done at the beginning
309 // of every struct, including nested structs.
310 03 // Add 3 to field number; now 2 (wireType.structType; this is a struct).
311 // structType starts with an embedded CommonType, which appears
312 // as a regular structure here too.
313 01 // add 1 to field number (now 0); start of embedded CommonType.
314 01 // add 1 to field number (now 0, the name of the type)
315 05 // string is (unsigned) 5 bytes long
316 50 6f 69 6e 74 // wireType.structType.CommonType.name = "Point"
317 01 // add 1 to field number (now 1, the id of the type)
318 ff 82 // wireType.structType.CommonType._id = 65
319 00 // end of embedded wiretype.structType.CommonType struct
320 01 // add 1 to field number (now 1, the field array in wireType.structType)
321 02 // There are two fields in the type (len(structType.field))
322 01 // Start of first field structure; add 1 to get field number 0: field[0].name
323 01 // 1 byte
324 58 // structType.field[0].name = "X"
325 01 // Add 1 to get field number 1: field[0].id
326 04 // structType.field[0].typeId is 2 (signed int).
327 00 // End of structType.field[0]; start structType.field[1]; set field number to -1.
328 01 // Add 1 to get field number 0: field[1].name
329 01 // 1 byte
330 59 // structType.field[1].name = "Y"
331 01 // Add 1 to get field number 1: field[0].id
332 04 // struct.Type.field[1].typeId is 2 (signed int).
333 00 // End of structType.field[1]; end of structType.field.
334 00 // end of wireType.structType structure
335 00 // end of wireType structure
336
337 Now we can send the Point value. Again the field number resets to -1:
338
339 07 // this value is 7 bytes long
340 ff 82 // the type number, 65 (1 byte (-FF) followed by 65<<1)
341 01 // add one to field number, yielding field 0
342 2c // encoding of signed "22" (0x22 = 44 = 22<<1); Point.x = 22
343 01 // add one to field number, yielding field 1
344 42 // encoding of signed "33" (0x42 = 66 = 33<<1); Point.y = 33
345 00 // end of structure
346
347 The type encoding is long and fairly intricate but we send it only once.
348 If p is transmitted a second time, the type is already known so the
349 output will be just:
350
351 07 ff 82 01 2c 01 42 00
352
353 A single non-struct value at top level is transmitted like a field with
354 delta tag 0. For instance, a signed integer with value 3 presented as
355 the argument to Encode will emit:
356
357 03 04 00 06
358
359 Which represents:
360
361 03 // this value is 3 bytes long
362 04 // the type number, 2, represents an integer
363 00 // tag delta 0
364 06 // value 3
365
366 */