Package unicode
import "unicode"
Overview ?
Overview ?
Package unicode provides data and functions to test some properties of Unicode code points.
Index
- Constants
- Variables
- func Is(rangeTab *RangeTable, r rune) bool
- func IsControl(r rune) bool
- func IsDigit(r rune) bool
- func IsGraphic(r rune) bool
- func IsLetter(r rune) bool
- func IsLower(r rune) bool
- func IsMark(r rune) bool
- func IsNumber(r rune) bool
- func IsOneOf(set []*RangeTable, r rune) bool
- func IsPrint(r rune) bool
- func IsPunct(r rune) bool
- func IsSpace(r rune) bool
- func IsSymbol(r rune) bool
- func IsTitle(r rune) bool
- func IsUpper(r rune) bool
- func SimpleFold(r rune) rune
- func To(_case int, r rune) rune
- func ToLower(r rune) rune
- func ToTitle(r rune) rune
- func ToUpper(r rune) rune
- type CaseRange
- type Range16
- type Range32
- type RangeTable
- type SpecialCase
- func (special SpecialCase) ToLower(r rune) rune
- func (special SpecialCase) ToTitle(r rune) rune
- func (special SpecialCase) ToUpper(r rune) rune
- Bugs
Package files
casetables.go digit.go graphic.go letter.go tables.go
Constants
const ( MaxRune = '\U0010FFFF' // Maximum valid Unicode code point. ReplacementChar = '\uFFFD' // Represents invalid code points. MaxASCII = '\u007F' // maximum ASCII value. MaxLatin1 = '\u00FF' // maximum Latin-1 value. )
const ( UpperCase = iota LowerCase TitleCase MaxCase )
Indices into the Delta arrays inside CaseRanges for case mapping.
const (
UpperLower = MaxRune + 1 // (Cannot be a valid delta.)
)
If the Delta field of a CaseRange is UpperLower or LowerUpper, it means this CaseRange represents a sequence of the form (say) Upper Lower Upper Lower.
const Version = "6.0.0"
Version is the Unicode edition from which the tables are derived.
Variables
var ( Cc = _Cc // Cc is the set of Unicode characters in category Cc. Cf = _Cf // Cf is the set of Unicode characters in category Cf. Co = _Co // Co is the set of Unicode characters in category Co. Cs = _Cs // Cs is the set of Unicode characters in category Cs. Digit = _Nd // Digit is the set of Unicode characters with the "decimal digit" property. Nd = _Nd // Nd is the set of Unicode characters in category Nd. Letter = _L // Letter/L is the set of Unicode letters, category L. L = _L Lm = _Lm // Lm is the set of Unicode characters in category Lm. Lo = _Lo // Lo is the set of Unicode characters in category Lo. Lower = _Ll // Lower is the set of Unicode lower case letters. Ll = _Ll // Ll is the set of Unicode characters in category Ll. Mark = _M // Mark/M is the set of Unicode mark characters, category M. M = _M Mc = _Mc // Mc is the set of Unicode characters in category Mc. Me = _Me // Me is the set of Unicode characters in category Me. Mn = _Mn // Mn is the set of Unicode characters in category Mn. Nl = _Nl // Nl is the set of Unicode characters in category Nl. No = _No // No is the set of Unicode characters in category No. Number = _N // Number/N is the set of Unicode number characters, category N. N = _N Other = _C // Other/C is the set of Unicode control and special characters, category C. C = _C Pc = _Pc // Pc is the set of Unicode characters in category Pc. Pd = _Pd // Pd is the set of Unicode characters in category Pd. Pe = _Pe // Pe is the set of Unicode characters in category Pe. Pf = _Pf // Pf is the set of Unicode characters in category Pf. Pi = _Pi // Pi is the set of Unicode characters in category Pi. Po = _Po // Po is the set of Unicode characters in category Po. Ps = _Ps // Ps is the set of Unicode characters in category Ps. Punct = _P // Punct/P is the set of Unicode punctuation characters, category P. P = _P Sc = _Sc // Sc is the set of Unicode characters in category Sc. Sk = _Sk // Sk is the set of Unicode characters in category Sk. Sm = _Sm // Sm is the set of Unicode characters in category Sm. So = _So // So is the set of Unicode characters in category So. Space = _Z // Space/Z is the set of Unicode space characters, category Z. Z = _Z Symbol = _S // Symbol/S is the set of Unicode symbol characters, category S. S = _S Title = _Lt // Title is the set of Unicode title case letters. Lt = _Lt // Lt is the set of Unicode characters in category Lt. Upper = _Lu // Upper is the set of Unicode upper case letters. Lu = _Lu // Lu is the set of Unicode characters in category Lu. Zl = _Zl // Zl is the set of Unicode characters in category Zl. Zp = _Zp // Zp is the set of Unicode characters in category Zp. Zs = _Zs // Zs is the set of Unicode characters in category Zs. )
The following variables are of type *RangeTable:
var ( Arabic = _Arabic // Arabic is the set of Unicode characters in script Arabic. Armenian = _Armenian // Armenian is the set of Unicode characters in script Armenian. Avestan = _Avestan // Avestan is the set of Unicode characters in script Avestan. Balinese = _Balinese // Balinese is the set of Unicode characters in script Balinese. Bamum = _Bamum // Bamum is the set of Unicode characters in script Bamum. Batak = _Batak // Batak is the set of Unicode characters in script Batak. Bengali = _Bengali // Bengali is the set of Unicode characters in script Bengali. Bopomofo = _Bopomofo // Bopomofo is the set of Unicode characters in script Bopomofo. Brahmi = _Brahmi // Brahmi is the set of Unicode characters in script Brahmi. Braille = _Braille // Braille is the set of Unicode characters in script Braille. Buginese = _Buginese // Buginese is the set of Unicode characters in script Buginese. Buhid = _Buhid // Buhid is the set of Unicode characters in script Buhid. Canadian_Aboriginal = _Canadian_Aboriginal // Canadian_Aboriginal is the set of Unicode characters in script Canadian_Aboriginal. Carian = _Carian // Carian is the set of Unicode characters in script Carian. Cham = _Cham // Cham is the set of Unicode characters in script Cham. Cherokee = _Cherokee // Cherokee is the set of Unicode characters in script Cherokee. Common = _Common // Common is the set of Unicode characters in script Common. Coptic = _Coptic // Coptic is the set of Unicode characters in script Coptic. Cuneiform = _Cuneiform // Cuneiform is the set of Unicode characters in script Cuneiform. Cypriot = _Cypriot // Cypriot is the set of Unicode characters in script Cypriot. Cyrillic = _Cyrillic // Cyrillic is the set of Unicode characters in script Cyrillic. Deseret = _Deseret // Deseret is the set of Unicode characters in script Deseret. Devanagari = _Devanagari // Devanagari is the set of Unicode characters in script Devanagari. Egyptian_Hieroglyphs = _Egyptian_Hieroglyphs // Egyptian_Hieroglyphs is the set of Unicode characters in script Egyptian_Hieroglyphs. Ethiopic = _Ethiopic // Ethiopic is the set of Unicode characters in script Ethiopic. Georgian = _Georgian // Georgian is the set of Unicode characters in script Georgian. Glagolitic = _Glagolitic // Glagolitic is the set of Unicode characters in script Glagolitic. Gothic = _Gothic // Gothic is the set of Unicode characters in script Gothic. Greek = _Greek // Greek is the set of Unicode characters in script Greek. Gujarati = _Gujarati // Gujarati is the set of Unicode characters in script Gujarati. Gurmukhi = _Gurmukhi // Gurmukhi is the set of Unicode characters in script Gurmukhi. Han = _Han // Han is the set of Unicode characters in script Han. Hangul = _Hangul // Hangul is the set of Unicode characters in script Hangul. Hanunoo = _Hanunoo // Hanunoo is the set of Unicode characters in script Hanunoo. Hebrew = _Hebrew // Hebrew is the set of Unicode characters in script Hebrew. Hiragana = _Hiragana // Hiragana is the set of Unicode characters in script Hiragana. Imperial_Aramaic = _Imperial_Aramaic // Imperial_Aramaic is the set of Unicode characters in script Imperial_Aramaic. Inherited = _Inherited // Inherited is the set of Unicode characters in script Inherited. Inscriptional_Pahlavi = _Inscriptional_Pahlavi // Inscriptional_Pahlavi is the set of Unicode characters in script Inscriptional_Pahlavi. Inscriptional_Parthian = _Inscriptional_Parthian // Inscriptional_Parthian is the set of Unicode characters in script Inscriptional_Parthian. Javanese = _Javanese // Javanese is the set of Unicode characters in script Javanese. Kaithi = _Kaithi // Kaithi is the set of Unicode characters in script Kaithi. Kannada = _Kannada // Kannada is the set of Unicode characters in script Kannada. Katakana = _Katakana // Katakana is the set of Unicode characters in script Katakana. Kayah_Li = _Kayah_Li // Kayah_Li is the set of Unicode characters in script Kayah_Li. Kharoshthi = _Kharoshthi // Kharoshthi is the set of Unicode characters in script Kharoshthi. Khmer = _Khmer // Khmer is the set of Unicode characters in script Khmer. Lao = _Lao // Lao is the set of Unicode characters in script Lao. Latin = _Latin // Latin is the set of Unicode characters in script Latin. Lepcha = _Lepcha // Lepcha is the set of Unicode characters in script Lepcha. Limbu = _Limbu // Limbu is the set of Unicode characters in script Limbu. Linear_B = _Linear_B // Linear_B is the set of Unicode characters in script Linear_B. Lisu = _Lisu // Lisu is the set of Unicode characters in script Lisu. Lycian = _Lycian // Lycian is the set of Unicode characters in script Lycian. Lydian = _Lydian // Lydian is the set of Unicode characters in script Lydian. Malayalam = _Malayalam // Malayalam is the set of Unicode characters in script Malayalam. Mandaic = _Mandaic // Mandaic is the set of Unicode characters in script Mandaic. Meetei_Mayek = _Meetei_Mayek // Meetei_Mayek is the set of Unicode characters in script Meetei_Mayek. Mongolian = _Mongolian // Mongolian is the set of Unicode characters in script Mongolian. Myanmar = _Myanmar // Myanmar is the set of Unicode characters in script Myanmar. New_Tai_Lue = _New_Tai_Lue // New_Tai_Lue is the set of Unicode characters in script New_Tai_Lue. Nko = _Nko // Nko is the set of Unicode characters in script Nko. Ogham = _Ogham // Ogham is the set of Unicode characters in script Ogham. Ol_Chiki = _Ol_Chiki // Ol_Chiki is the set of Unicode characters in script Ol_Chiki. Old_Italic = _Old_Italic // Old_Italic is the set of Unicode characters in script Old_Italic. Old_Persian = _Old_Persian // Old_Persian is the set of Unicode characters in script Old_Persian. Old_South_Arabian = _Old_South_Arabian // Old_South_Arabian is the set of Unicode characters in script Old_South_Arabian. Old_Turkic = _Old_Turkic // Old_Turkic is the set of Unicode characters in script Old_Turkic. Oriya = _Oriya // Oriya is the set of Unicode characters in script Oriya. Osmanya = _Osmanya // Osmanya is the set of Unicode characters in script Osmanya. Phags_Pa = _Phags_Pa // Phags_Pa is the set of Unicode characters in script Phags_Pa. Phoenician = _Phoenician // Phoenician is the set of Unicode characters in script Phoenician. Rejang = _Rejang // Rejang is the set of Unicode characters in script Rejang. Runic = _Runic // Runic is the set of Unicode characters in script Runic. Samaritan = _Samaritan // Samaritan is the set of Unicode characters in script Samaritan. Saurashtra = _Saurashtra // Saurashtra is the set of Unicode characters in script Saurashtra. Shavian = _Shavian // Shavian is the set of Unicode characters in script Shavian. Sinhala = _Sinhala // Sinhala is the set of Unicode characters in script Sinhala. Sundanese = _Sundanese // Sundanese is the set of Unicode characters in script Sundanese. Syloti_Nagri = _Syloti_Nagri // Syloti_Nagri is the set of Unicode characters in script Syloti_Nagri. Syriac = _Syriac // Syriac is the set of Unicode characters in script Syriac. Tagalog = _Tagalog // Tagalog is the set of Unicode characters in script Tagalog. Tagbanwa = _Tagbanwa // Tagbanwa is the set of Unicode characters in script Tagbanwa. Tai_Le = _Tai_Le // Tai_Le is the set of Unicode characters in script Tai_Le. Tai_Tham = _Tai_Tham // Tai_Tham is the set of Unicode characters in script Tai_Tham. Tai_Viet = _Tai_Viet // Tai_Viet is the set of Unicode characters in script Tai_Viet. Tamil = _Tamil // Tamil is the set of Unicode characters in script Tamil. Telugu = _Telugu // Telugu is the set of Unicode characters in script Telugu. Thaana = _Thaana // Thaana is the set of Unicode characters in script Thaana. Thai = _Thai // Thai is the set of Unicode characters in script Thai. Tibetan = _Tibetan // Tibetan is the set of Unicode characters in script Tibetan. Tifinagh = _Tifinagh // Tifinagh is the set of Unicode characters in script Tifinagh. Ugaritic = _Ugaritic // Ugaritic is the set of Unicode characters in script Ugaritic. Vai = _Vai // Vai is the set of Unicode characters in script Vai. Yi = _Yi // Yi is the set of Unicode characters in script Yi. )
The following variables are of type *RangeTable:
var ( ASCII_Hex_Digit = _ASCII_Hex_Digit // ASCII_Hex_Digit is the set of Unicode characters with property ASCII_Hex_Digit. Bidi_Control = _Bidi_Control // Bidi_Control is the set of Unicode characters with property Bidi_Control. Dash = _Dash // Dash is the set of Unicode characters with property Dash. Deprecated = _Deprecated // Deprecated is the set of Unicode characters with property Deprecated. Diacritic = _Diacritic // Diacritic is the set of Unicode characters with property Diacritic. Extender = _Extender // Extender is the set of Unicode characters with property Extender. Hex_Digit = _Hex_Digit // Hex_Digit is the set of Unicode characters with property Hex_Digit. Hyphen = _Hyphen // Hyphen is the set of Unicode characters with property Hyphen. IDS_Binary_Operator = _IDS_Binary_Operator // IDS_Binary_Operator is the set of Unicode characters with property IDS_Binary_Operator. IDS_Trinary_Operator = _IDS_Trinary_Operator // IDS_Trinary_Operator is the set of Unicode characters with property IDS_Trinary_Operator. Ideographic = _Ideographic // Ideographic is the set of Unicode characters with property Ideographic. Join_Control = _Join_Control // Join_Control is the set of Unicode characters with property Join_Control. Logical_Order_Exception = _Logical_Order_Exception // Logical_Order_Exception is the set of Unicode characters with property Logical_Order_Exception. Noncharacter_Code_Point = _Noncharacter_Code_Point // Noncharacter_Code_Point is the set of Unicode characters with property Noncharacter_Code_Point. Other_Alphabetic = _Other_Alphabetic // Other_Alphabetic is the set of Unicode characters with property Other_Alphabetic. Other_Default_Ignorable_Code_Point = _Other_Default_Ignorable_Code_Point // Other_Default_Ignorable_Code_Point is the set of Unicode characters with property Other_Default_Ignorable_Code_Point. Other_Grapheme_Extend = _Other_Grapheme_Extend // Other_Grapheme_Extend is the set of Unicode characters with property Other_Grapheme_Extend. Other_ID_Continue = _Other_ID_Continue // Other_ID_Continue is the set of Unicode characters with property Other_ID_Continue. Other_ID_Start = _Other_ID_Start // Other_ID_Start is the set of Unicode characters with property Other_ID_Start. Other_Lowercase = _Other_Lowercase // Other_Lowercase is the set of Unicode characters with property Other_Lowercase. Other_Math = _Other_Math // Other_Math is the set of Unicode characters with property Other_Math. Other_Uppercase = _Other_Uppercase // Other_Uppercase is the set of Unicode characters with property Other_Uppercase. Pattern_Syntax = _Pattern_Syntax // Pattern_Syntax is the set of Unicode characters with property Pattern_Syntax. Pattern_White_Space = _Pattern_White_Space // Pattern_White_Space is the set of Unicode characters with property Pattern_White_Space. Quotation_Mark = _Quotation_Mark // Quotation_Mark is the set of Unicode characters with property Quotation_Mark. Radical = _Radical // Radical is the set of Unicode characters with property Radical. STerm = _STerm // STerm is the set of Unicode characters with property STerm. Soft_Dotted = _Soft_Dotted // Soft_Dotted is the set of Unicode characters with property Soft_Dotted. Terminal_Punctuation = _Terminal_Punctuation // Terminal_Punctuation is the set of Unicode characters with property Terminal_Punctuation. Unified_Ideograph = _Unified_Ideograph // Unified_Ideograph is the set of Unicode characters with property Unified_Ideograph. Variation_Selector = _Variation_Selector // Variation_Selector is the set of Unicode characters with property Variation_Selector. White_Space = _White_Space // White_Space is the set of Unicode characters with property White_Space. )
The following variables are of type *RangeTable:
var CaseRanges = _CaseRanges
CaseRanges is the table describing case mappings for all letters with non-self mappings.
var Categories = map[string]*RangeTable{ "C": C, "Cc": Cc, "Cf": Cf, "Co": Co, "Cs": Cs, "L": L, "Ll": Ll, "Lm": Lm, "Lo": Lo, "Lt": Lt, "Lu": Lu, "M": M, "Mc": Mc, "Me": Me, "Mn": Mn, "N": N, "Nd": Nd, "Nl": Nl, "No": No, "P": P, "Pc": Pc, "Pd": Pd, "Pe": Pe, "Pf": Pf, "Pi": Pi, "Po": Po, "Ps": Ps, "S": S, "Sc": Sc, "Sk": Sk, "Sm": Sm, "So": So, "Z": Z, "Zl": Zl, "Zp": Zp, "Zs": Zs, }
Categories is the set of Unicode category tables.
var FoldCategory = map[string]*RangeTable{ "Common": foldCommon, "Greek": foldGreek, "Inherited": foldInherited, "L": foldL, "Ll": foldLl, "Lt": foldLt, "Lu": foldLu, "M": foldM, "Mn": foldMn, }
FoldCategory maps a category name to a table of code points outside the category that are equivalent under simple case folding to code points inside the category. If there is no entry for a category name, there are no such points.
var FoldScript = map[string]*RangeTable{}
FoldScript maps a script name to a table of code points outside the script that are equivalent under simple case folding to code points inside the script. If there is no entry for a script name, there are no such points.
var GraphicRanges = []*RangeTable{ L, M, N, P, S, Zs, }
GraphicRanges defines the set of graphic characters according to Unicode.
var PrintRanges = []*RangeTable{ L, M, N, P, S, }
PrintRanges defines the set of printable characters according to Go. ASCII space, U+0020, is handled separately.
var Properties = map[string]*RangeTable{ "ASCII_Hex_Digit": ASCII_Hex_Digit, "Bidi_Control": Bidi_Control, "Dash": Dash, "Deprecated": Deprecated, "Diacritic": Diacritic, "Extender": Extender, "Hex_Digit": Hex_Digit, "Hyphen": Hyphen, "IDS_Binary_Operator": IDS_Binary_Operator, "IDS_Trinary_Operator": IDS_Trinary_Operator, "Ideographic": Ideographic, "Join_Control": Join_Control, "Logical_Order_Exception": Logical_Order_Exception, "Noncharacter_Code_Point": Noncharacter_Code_Point, "Other_Alphabetic": Other_Alphabetic, "Other_Default_Ignorable_Code_Point": Other_Default_Ignorable_Code_Point, "Other_Grapheme_Extend": Other_Grapheme_Extend, "Other_ID_Continue": Other_ID_Continue, "Other_ID_Start": Other_ID_Start, "Other_Lowercase": Other_Lowercase, "Other_Math": Other_Math, "Other_Uppercase": Other_Uppercase, "Pattern_Syntax": Pattern_Syntax, "Pattern_White_Space": Pattern_White_Space, "Quotation_Mark": Quotation_Mark, "Radical": Radical, "STerm": STerm, "Soft_Dotted": Soft_Dotted, "Terminal_Punctuation": Terminal_Punctuation, "Unified_Ideograph": Unified_Ideograph, "Variation_Selector": Variation_Selector, "White_Space": White_Space, }
Properties is the set of Unicode property tables.
var Scripts = map[string]*RangeTable{ "Arabic": Arabic, "Armenian": Armenian, "Avestan": Avestan, "Balinese": Balinese, "Bamum": Bamum, "Batak": Batak, "Bengali": Bengali, "Bopomofo": Bopomofo, "Brahmi": Brahmi, "Braille": Braille, "Buginese": Buginese, "Buhid": Buhid, "Canadian_Aboriginal": Canadian_Aboriginal, "Carian": Carian, "Cham": Cham, "Cherokee": Cherokee, "Common": Common, "Coptic": Coptic, "Cuneiform": Cuneiform, "Cypriot": Cypriot, "Cyrillic": Cyrillic, "Deseret": Deseret, "Devanagari": Devanagari, "Egyptian_Hieroglyphs": Egyptian_Hieroglyphs, "Ethiopic": Ethiopic, "Georgian": Georgian, "Glagolitic": Glagolitic, "Gothic": Gothic, "Greek": Greek, "Gujarati": Gujarati, "Gurmukhi": Gurmukhi, "Han": Han, "Hangul": Hangul, "Hanunoo": Hanunoo, "Hebrew": Hebrew, "Hiragana": Hiragana, "Imperial_Aramaic": Imperial_Aramaic, "Inherited": Inherited, "Inscriptional_Pahlavi": Inscriptional_Pahlavi, "Inscriptional_Parthian": Inscriptional_Parthian, "Javanese": Javanese, "Kaithi": Kaithi, "Kannada": Kannada, "Katakana": Katakana, "Kayah_Li": Kayah_Li, "Kharoshthi": Kharoshthi, "Khmer": Khmer, "Lao": Lao, "Latin": Latin, "Lepcha": Lepcha, "Limbu": Limbu, "Linear_B": Linear_B, "Lisu": Lisu, "Lycian": Lycian, "Lydian": Lydian, "Malayalam": Malayalam, "Mandaic": Mandaic, "Meetei_Mayek": Meetei_Mayek, "Mongolian": Mongolian, "Myanmar": Myanmar, "New_Tai_Lue": New_Tai_Lue, "Nko": Nko, "Ogham": Ogham, "Ol_Chiki": Ol_Chiki, "Old_Italic": Old_Italic, "Old_Persian": Old_Persian, "Old_South_Arabian": Old_South_Arabian, "Old_Turkic": Old_Turkic, "Oriya": Oriya, "Osmanya": Osmanya, "Phags_Pa": Phags_Pa, "Phoenician": Phoenician, "Rejang": Rejang, "Runic": Runic, "Samaritan": Samaritan, "Saurashtra": Saurashtra, "Shavian": Shavian, "Sinhala": Sinhala, "Sundanese": Sundanese, "Syloti_Nagri": Syloti_Nagri, "Syriac": Syriac, "Tagalog": Tagalog, "Tagbanwa": Tagbanwa, "Tai_Le": Tai_Le, "Tai_Tham": Tai_Tham, "Tai_Viet": Tai_Viet, "Tamil": Tamil, "Telugu": Telugu, "Thaana": Thaana, "Thai": Thai, "Tibetan": Tibetan, "Tifinagh": Tifinagh, "Ugaritic": Ugaritic, "Vai": Vai, "Yi": Yi, }
Scripts is the set of Unicode script tables.
func Is
func Is(rangeTab *RangeTable, r rune) bool
Is tests whether rune is in the specified table of ranges.
func IsControl
func IsControl(r rune) bool
IsControl reports whether the rune is a control character. The C (Other) Unicode category includes more code points such as surrogates; use Is(C, r) to test for them.
func IsDigit
func IsDigit(r rune) bool
IsDigit reports whether the rune is a decimal digit.
func IsGraphic
func IsGraphic(r rune) bool
IsGraphic reports whether the rune is defined as a Graphic by Unicode. Such characters include letters, marks, numbers, punctuation, symbols, and spaces, from categories L, M, N, P, S, Zs.
func IsLetter
func IsLetter(r rune) bool
IsLetter reports whether the rune is a letter (category L).
func IsLower
func IsLower(r rune) bool
IsLower reports whether the rune is a lower case letter.
func IsMark
func IsMark(r rune) bool
IsMark reports whether the rune is a mark character (category M).
func IsNumber
func IsNumber(r rune) bool
IsNumber reports whether the rune is a number (category N).
func IsOneOf
func IsOneOf(set []*RangeTable, r rune) bool
IsOneOf reports whether the rune is a member of one of the ranges.
func IsPrint
func IsPrint(r rune) bool
IsPrint reports whether the rune is defined as printable by Go. Such characters include letters, marks, numbers, punctuation, symbols, and the ASCII space character, from categories L, M, N, P, S and the ASCII space character. This categorization is the same as IsGraphic except that the only spacing character is ASCII space, U+0020.
func IsPunct
func IsPunct(r rune) bool
IsPunct reports whether the rune is a Unicode punctuation character (category P).
func IsSpace
func IsSpace(r rune) bool
IsSpace reports whether the rune is a space character as defined by Unicode's White Space property; in the Latin-1 space this is
'\t', '\n', '\v', '\f', '\r', ' ', U+0085 (NEL), U+00A0 (NBSP).
Other definitions of spacing characters are set by category Z and property Pattern_White_Space.
func IsSymbol
func IsSymbol(r rune) bool
IsSymbol reports whether the rune is a symbolic character.
func IsTitle
func IsTitle(r rune) bool
IsTitle reports whether the rune is a title case letter.
func IsUpper
func IsUpper(r rune) bool
IsUpper reports whether the rune is an upper case letter.
func SimpleFold
func SimpleFold(r rune) rune
SimpleFold iterates over Unicode code points equivalent under the Unicode-defined simple case folding. Among the code points equivalent to rune (including rune itself), SimpleFold returns the smallest rune >= r if one exists, or else the smallest rune >= 0.
For example:
SimpleFold('A') = 'a' SimpleFold('a') = 'A' SimpleFold('K') = 'k' SimpleFold('k') = '\u212A' (Kelvin symbol, ?) SimpleFold('\u212A') = 'K' SimpleFold('1') = '1'
func To
func To(_case int, r rune) rune
To maps the rune to the specified case: UpperCase, LowerCase, or TitleCase.
func ToLower
func ToLower(r rune) rune
ToLower maps the rune to lower case.
func ToTitle
func ToTitle(r rune) rune
ToTitle maps the rune to title case.
func ToUpper
func ToUpper(r rune) rune
ToUpper maps the rune to upper case.
type CaseRange
type CaseRange struct { Lo uint32 Hi uint32 Delta d }
CaseRange represents a range of Unicode code points for simple (one code point to one code point) case conversion. The range runs from Lo to Hi inclusive, with a fixed stride of 1. Deltas are the number to add to the code point to reach the code point for a different case for that character. They may be negative. If zero, it means the character is in the corresponding case. There is a special case representing sequences of alternating corresponding Upper and Lower pairs. It appears with a fixed Delta of
{UpperLower, UpperLower, UpperLower}
The constant UpperLower has an otherwise impossible delta value.
type Range16
type Range16 struct { Lo uint16 Hi uint16 Stride uint16 }
Range16 represents of a range of 16-bit Unicode code points. The range runs from Lo to Hi inclusive and has the specified stride.
type Range32
type Range32 struct { Lo uint32 Hi uint32 Stride uint32 }
Range32 represents of a range of Unicode code points and is used when one or more of the values will not fit in 16 bits. The range runs from Lo to Hi inclusive and has the specified stride. Lo and Hi must always be >= 1<<16.
type RangeTable
type RangeTable struct { R16 []Range16 R32 []Range32 }
RangeTable defines a set of Unicode code points by listing the ranges of code points within the set. The ranges are listed in two slices to save space: a slice of 16-bit ranges and a slice of 32-bit ranges. The two slices must be in sorted order and non-overlapping. Also, R32 should contain only values >= 0x10000 (1<<16).
type SpecialCase
type SpecialCase []CaseRange
SpecialCase represents language-specific case mappings such as Turkish. Methods of SpecialCase customize (by overriding) the standard mappings.
var AzeriCase SpecialCase = _TurkishCase
var TurkishCase SpecialCase = _TurkishCase
func (SpecialCase) ToLower
func (special SpecialCase) ToLower(r rune) rune
ToLower maps the rune to lower case giving priority to the special mapping.
func (SpecialCase) ToTitle
func (special SpecialCase) ToTitle(r rune) rune
ToTitle maps the rune to title case giving priority to the special mapping.
func (SpecialCase) ToUpper
func (special SpecialCase) ToUpper(r rune) rune
ToUpper maps the rune to upper case giving priority to the special mapping.
Bugs
There is no mechanism for full case folding, that is, for characters that involve multiple runes in the input or output.
Subdirectories
Name | Synopsis | |
---|---|---|
utf16 | Package utf16 implements encoding and decoding of UTF-16 sequences. | |
utf8 | Package utf8 implements functions and constants to support text encoded in UTF-8. |
Except as noted, the content of this page is licensed under the Creative Commons Attribution 3.0 License, and code is licensed under a BSD license.
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