Package utf8
Overview ?
Overview ?
Package utf8 implements functions and constants to support text encoded in UTF-8. It includes functions to translate between runes and UTF-8 byte sequences.
Index
- Constants
- func DecodeLastRune(p []byte) (r rune, size int)
- func DecodeLastRuneInString(s string) (r rune, size int)
- func DecodeRune(p []byte) (r rune, size int)
- func DecodeRuneInString(s string) (r rune, size int)
- func EncodeRune(p []byte, r rune) int
- func FullRune(p []byte) bool
- func FullRuneInString(s string) bool
- func RuneCount(p []byte) int
- func RuneCountInString(s string) (n int)
- func RuneLen(r rune) int
- func RuneStart(b byte) bool
- func Valid(p []byte) bool
- func ValidString(s string) bool
Package files
Constants
const ( RuneError = '\uFFFD' // the "error" Rune or "Unicode replacement character" RuneSelf = 0x80 // characters below Runeself are represented as themselves in a single byte. MaxRune = '\U0010FFFF' // Maximum valid Unicode code point. UTFMax = 4 // maximum number of bytes of a UTF-8 encoded Unicode character. )
Numbers fundamental to the encoding.
func DecodeLastRune
func DecodeLastRune(p []byte) (r rune, size int)
DecodeLastRune unpacks the last UTF-8 encoding in p and returns the rune and its width in bytes. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.
func DecodeLastRuneInString
func DecodeLastRuneInString(s string) (r rune, size int)
DecodeLastRuneInString is like DecodeLastRune but its input is a string. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.
func DecodeRune
func DecodeRune(p []byte) (r rune, size int)
DecodeRune unpacks the first UTF-8 encoding in p and returns the rune and its width in bytes. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.
func DecodeRuneInString
func DecodeRuneInString(s string) (r rune, size int)
DecodeRuneInString is like DecodeRune but its input is a string. If the encoding is invalid, it returns (RuneError, 1), an impossible result for correct UTF-8.
func EncodeRune
func EncodeRune(p []byte, r rune) int
EncodeRune writes into p (which must be large enough) the UTF-8 encoding of the rune. It returns the number of bytes written.
func FullRune
func FullRune(p []byte) bool
FullRune reports whether the bytes in p begin with a full UTF-8 encoding of a rune. An invalid encoding is considered a full Rune since it will convert as a width-1 error rune.
func FullRuneInString
func FullRuneInString(s string) bool
FullRuneInString is like FullRune but its input is a string.
func RuneCount
func RuneCount(p []byte) int
RuneCount returns the number of runes in p. Erroneous and short encodings are treated as single runes of width 1 byte.
func RuneCountInString
func RuneCountInString(s string) (n int)
RuneCountInString is like RuneCount but its input is a string.
func RuneLen
func RuneLen(r rune) int
RuneLen returns the number of bytes required to encode the rune.
func RuneStart
func RuneStart(b byte) bool
RuneStart reports whether the byte could be the first byte of an encoded rune. Second and subsequent bytes always have the top two bits set to 10.
func Valid
func Valid(p []byte) bool
Valid reports whether p consists entirely of valid UTF-8-encoded runes.
func ValidString
func ValidString(s string) bool
ValidString reports whether s consists entirely of valid UTF-8-encoded runes.
Except as noted, the content of this page is licensed under the Creative Commons Attribution 3.0 License, and code is licensed under a BSD license.
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