Defines editor's behaviour
Namespace: Assets.FantasyHeroes.Scripts Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Public Class CharacterEditor
Inherits MonoBehaviour
This language is not supported or no code example is available.
public class CharacterEditor : MonoBehaviour
This language is not supported or no code example is available.
public ref class CharacterEditor : public MonoBehaviour^
This language is not supported or no code example is available.
Name | Description | |
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ClosePalette() | Close palette |
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Flip() | Flip character by X-axis |
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Load() | Load character from prefab |
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More() | Visit publisher on the Asset Store |
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Navigate(string) | Navigate to URL |
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OpenPalette(string) | Open palette to change sprite color |
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PickColor(Color) | Pick color and apply to sprite |
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Reset() | Remove all equipment |
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Save() | Save character to prefab |
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Start() | Called automatically on app start |
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SwitchToArmorParts() | Switch armor parts mode |
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Assets.FantasyHeroes.Scripts.CharacterEditor
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.