The following tables list the members exposed by the Character type.
Name | Description | |
---|---|---|
![]() |
Initialize() | Initialize character renderers with selected sprites |
![]() |
OnValidate() | Called automatically when something was changed |
![]() |
SetArmor(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | |
![]() |
SetBody(Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite, Sprite) | |
![]() |
SetBow(Sprite, Sprite, Sprite) | |
![]() |
SetGloves(Sprite, Sprite) | |
![]() |
SetLowerArmor(Sprite, Sprite) | |
![]() |
SetUpperArmor(Sprite, Sprite, Sprite, Sprite, Sprite) |