Apache HTTP Server Version 2.4
Apache Performance Tuning
Apache 2.x is a general-purpose webserver, designed to provide a balance of flexibility, portability, and performance. Although it has not been designed specifically to set benchmark records, Apache 2.x is capable of high performance in many real-world situations.
Compared to Apache 1.3, release 2.x contains many additional optimizations to increase throughput and scalability. Most of these improvements are enabled by default. However, there are compile-time and run-time configuration choices that can significantly affect performance. This document describes the options that a server administrator can configure to tune the performance of an Apache 2.x installation. Some of these configuration options enable the httpd to better take advantage of the capabilities of the hardware and OS, while others allow the administrator to trade functionality for speed.
Hardware and Operating System Issues
The single biggest hardware issue affecting webserver
performance is RAM. A webserver should never ever have to swap,
as swapping increases the latency of each request beyond a point
that users consider "fast enough". This causes users to hit
stop and reload, further increasing the load. You can, and
should, control the MaxRequestWorkers
setting so that your server
does not spawn so many children that it starts swapping. The procedure
for doing this is simple: determine the size of your average Apache
process, by looking at your process list via a tool such as
top
, and divide this into your total available memory,
leaving some room for other processes.
Beyond that the rest is mundane: get a fast enough CPU, a fast enough network card, and fast enough disks, where "fast enough" is something that needs to be determined by experimentation.
Operating system choice is largely a matter of local concerns. But some guidelines that have proven generally useful are:
-
Run the latest stable release and patch level of the operating system that you choose. Many OS suppliers have introduced significant performance improvements to their TCP stacks and thread libraries in recent years.
-
If your OS supports a
sendfile(2)
system call, make sure you install the release and/or patches needed to enable it. (With Linux, for example, this means using Linux 2.4 or later. For early releases of Solaris 8, you may need to apply a patch.) On systems where it is available,sendfile
enables Apache 2 to deliver static content faster and with lower CPU utilization.
Run-Time Configuration Issues
Related Modules | Related Directives |
---|---|
HostnameLookups and other DNS considerations
Prior to Apache 1.3, HostnameLookups
defaulted to On
.
This adds latency to every request because it requires a
DNS lookup to complete before the request is finished. In
Apache 1.3 this setting defaults to Off
. If you need
to have addresses in your log files resolved to hostnames, use the
logresolve
program that comes with Apache, or one of the numerous log
reporting packages which are available.
It is recommended that you do this sort of postprocessing of your log files on some machine other than the production web server machine, in order that this activity not adversely affect server performance.
If you use any Allow
from domain or Deny
from domain
directives (i.e., using a hostname, or a domain name, rather than
an IP address) then you will pay for
two DNS lookups (a reverse, followed by a forward lookup
to make sure that the reverse is not being spoofed). For best
performance, therefore, use IP addresses, rather than names, when
using these directives, if possible.
Note that it's possible to scope the directives, such as
within a <Location "/server-status">
section.
In this case the DNS lookups are only performed on requests
matching the criteria. Here's an example which disables lookups
except for .html
and .cgi
files:
HostnameLookups off <Files ~ "\.(html|cgi)$"> HostnameLookups on </Files>
But even still, if you just need DNS names in some CGIs you
could consider doing the gethostbyname
call in the
specific CGIs that need it.
FollowSymLinks and SymLinksIfOwnerMatch
Wherever in your URL-space you do not have an Options
FollowSymLinks
, or you do have an Options
SymLinksIfOwnerMatch
, Apache will need to issue extra
system calls to check up on symlinks. (One extra call per
filename component.) For example, if you had:
DocumentRoot "/www/htdocs" <Directory "/"> Options SymLinksIfOwnerMatch </Directory>
and a request is made for the URI /index.html
,
then Apache will perform lstat(2)
on
/www
, /www/htdocs
, and
/www/htdocs/index.html
. The results of these
lstats
are never cached, so they will occur on
every single request. If you really desire the symlinks
security checking, you can do something like this:
DocumentRoot "/www/htdocs" <Directory "/"> Options FollowSymLinks </Directory> <Directory "/www/htdocs"> Options -FollowSymLinks +SymLinksIfOwnerMatch </Directory>
This at least avoids the extra checks for the
DocumentRoot
path.
Note that you'll need to add similar sections if you
have any Alias
or
RewriteRule
paths
outside of your document root. For highest performance,
and no symlink protection, set FollowSymLinks
everywhere, and never set SymLinksIfOwnerMatch
.
AllowOverride
Wherever in your URL-space you allow overrides (typically
.htaccess
files), Apache will attempt to open
.htaccess
for each filename component. For
example,
DocumentRoot "/www/htdocs" <Directory "/"> AllowOverride all </Directory>
and a request is made for the URI /index.html
.
Then Apache will attempt to open /.htaccess
,
/www/.htaccess
, and
/www/htdocs/.htaccess
. The solutions are similar
to the previous case of Options FollowSymLinks
.
For highest performance use AllowOverride None
everywhere in your filesystem.
Negotiation
If at all possible, avoid content negotiation if you're really interested in every last ounce of performance. In practice the benefits of negotiation outweigh the performance penalties. There's one case where you can speed up the server. Instead of using a wildcard such as:
DirectoryIndex index
Use a complete list of options:
DirectoryIndex index.cgi index.pl index.shtml index.html
where you list the most common choice first.
Also note that explicitly creating a type-map
file provides better performance than using
MultiViews
, as the necessary information can be
determined by reading this single file, rather than having to
scan the directory for files.
If your site needs content negotiation, consider using
type-map
files, rather than the Options
MultiViews
directive to accomplish the negotiation. See the
Content Negotiation
documentation for a full discussion of the methods of negotiation,
and instructions for creating type-map
files.
Memory-mapping
In situations where Apache 2.x needs to look at the contents
of a file being delivered--for example, when doing server-side-include
processing--it normally memory-maps the file if the OS supports
some form of mmap(2)
.
On some platforms, this memory-mapping improves performance. However, there are cases where memory-mapping can hurt the performance or even the stability of the httpd:
-
On some operating systems,
mmap
does not scale as well asread(2)
when the number of CPUs increases. On multiprocessor Solaris servers, for example, Apache 2.x sometimes delivers server-parsed files faster whenmmap
is disabled. -
If you memory-map a file located on an NFS-mounted filesystem and a process on another NFS client machine deletes or truncates the file, your process may get a bus error the next time it tries to access the mapped file content.
For installations where either of these factors applies, you
should use EnableMMAP off
to disable the memory-mapping
of delivered files. (Note: This directive can be overridden on
a per-directory basis.)
Sendfile
In situations where Apache 2.x can ignore the contents of the file
to be delivered -- for example, when serving static file content --
it normally uses the kernel sendfile support for the file if the OS
supports the sendfile(2)
operation.
On most platforms, using sendfile improves performance by eliminating separate read and send mechanics. However, there are cases where using sendfile can harm the stability of the httpd:
-
Some platforms may have broken sendfile support that the build system did not detect, especially if the binaries were built on another box and moved to such a machine with broken sendfile support.
-
With an NFS-mounted filesystem, the kernel may be unable to reliably serve the network file through its own cache.
For installations where either of these factors applies, you
should use EnableSendfile off
to disable sendfile
delivery of file contents. (Note: This directive can be overridden
on a per-directory basis.)
Process Creation
Prior to Apache 1.3 the MinSpareServers
, MaxSpareServers
, and StartServers
settings all had drastic effects on
benchmark results. In particular, Apache required a "ramp-up"
period in order to reach a number of children sufficient to serve
the load being applied. After the initial spawning of
StartServers
children,
only one child per second would be created to satisfy the
MinSpareServers
setting. So a server being accessed by 100 simultaneous
clients, using the default StartServers
of 5
would take on
the order of 95 seconds to spawn enough children to handle
the load. This works fine in practice on real-life servers
because they aren't restarted frequently. But it does really
poorly on benchmarks which might only run for ten minutes.
The one-per-second rule was implemented in an effort to
avoid swamping the machine with the startup of new children. If
the machine is busy spawning children, it can't service
requests. But it has such a drastic effect on the perceived
performance of Apache that it had to be replaced. As of Apache
1.3, the code will relax the one-per-second rule. It will spawn
one, wait a second, then spawn two, wait a second, then spawn
four, and it will continue exponentially until it is spawning
32 children per second. It will stop whenever it satisfies the
MinSpareServers
setting.
This appears to be responsive enough that it's almost
unnecessary to twiddle the MinSpareServers
, MaxSpareServers
and StartServers
knobs. When more than 4 children are
spawned per second, a message will be emitted to the
ErrorLog
. If you
see a lot of these errors, then consider tuning these settings.
Use the mod_status
output as a guide.
Related to process creation is process death induced by the
MaxConnectionsPerChild
setting. By default this is 0
,
which means that there is no limit to the number of connections
handled per child. If your configuration currently has this set
to some very low number, such as 30
, you may want to bump this
up significantly. If you are running SunOS or an old version of
Solaris, limit this to 10000
or so because of memory leaks.
When keep-alives are in use, children will be kept busy
doing nothing waiting for more requests on the already open
connection. The default KeepAliveTimeout
of 5
seconds attempts to minimize this effect. The tradeoff here is
between network bandwidth and server resources. In no event
should you raise this above about 60
seconds, as
most of the benefits are lost.
Compile-Time Configuration Issues
Choosing an MPM
Apache 2.x supports pluggable concurrency models, called
Multi-Processing Modules (MPMs).
When building Apache, you must choose an MPM to use. There
are platform-specific MPMs for some platforms:
mpm_netware
,
mpmt_os2
, and mpm_winnt
. For
general Unix-type systems, there are several MPMs from which
to choose. The choice of MPM can affect the speed and scalability
of the httpd:
- The
worker
MPM uses multiple child processes with many threads each. Each thread handles one connection at a time. Worker generally is a good choice for high-traffic servers because it has a smaller memory footprint than the prefork MPM. - The
event
MPM is threaded like the Worker MPM, but is designed to allow more requests to be served simultaneously by passing off some processing work to supporting threads, freeing up the main threads to work on new requests. - The
prefork
MPM uses multiple child processes with one thread each. Each process handles one connection at a time. On many systems, prefork is comparable in speed to worker, but it uses more memory. Prefork's threadless design has advantages over worker in some situations: it can be used with non-thread-safe third-party modules, and it is easier to debug on platforms with poor thread debugging support.
For more information on these and other MPMs, please see the MPM documentation.
Modules
Since memory usage is such an important consideration in
performance, you should attempt to eliminate modules that you are
not actually using. If you have built the modules as DSOs, eliminating modules is a simple
matter of commenting out the associated LoadModule
directive for that module.
This allows you to experiment with removing modules and seeing
if your site still functions in their absence.
If, on the other hand, you have modules statically linked into your Apache binary, you will need to recompile Apache in order to remove unwanted modules.
An associated question that arises here is, of course, what
modules you need, and which ones you don't. The answer here
will, of course, vary from one web site to another. However, the
minimal list of modules which you can get by with tends
to include mod_mime
, mod_dir
,
and mod_log_config
. mod_log_config
is,
of course, optional, as you can run a web site without log
files. This is, however, not recommended.
Atomic Operations
Some modules, such as mod_cache
and
recent development builds of the worker MPM, use APR's
atomic API. This API provides atomic operations that can
be used for lightweight thread synchronization.
By default, APR implements these operations using the
most efficient mechanism available on each target
OS/CPU platform. Many modern CPUs, for example, have
an instruction that does an atomic compare-and-swap (CAS)
operation in hardware. On some platforms, however, APR
defaults to a slower, mutex-based implementation of the
atomic API in order to ensure compatibility with older
CPU models that lack such instructions. If you are
building Apache for one of these platforms, and you plan
to run only on newer CPUs, you can select a faster atomic
implementation at build time by configuring Apache with
the --enable-nonportable-atomics
option:
./buildconf
./configure --with-mpm=worker --enable-nonportable-atomics=yes
The --enable-nonportable-atomics
option is
relevant for the following platforms:
- Solaris on SPARC
By default, APR uses mutex-based atomics on Solaris/SPARC. If you configure with--enable-nonportable-atomics
, however, APR generates code that uses a SPARC v8plus opcode for fast hardware compare-and-swap. If you configure Apache with this option, the atomic operations will be more efficient (allowing for lower CPU utilization and higher concurrency), but the resulting executable will run only on UltraSPARC chips. - Linux on x86
By default, APR uses mutex-based atomics on Linux. If you configure with--enable-nonportable-atomics
, however, APR generates code that uses a 486 opcode for fast hardware compare-and-swap. This will result in more efficient atomic operations, but the resulting executable will run only on 486 and later chips (and not on 386).
mod_status and ExtendedStatus On
If you include mod_status
and you also set
ExtendedStatus On
when building and running
Apache, then on every request Apache will perform two calls to
gettimeofday(2)
(or times(2)
depending on your operating system), and (pre-1.3) several
extra calls to time(2)
. This is all done so that
the status report contains timing indications. For highest
performance, set ExtendedStatus off
(which is the
default).
accept Serialization - Multiple Sockets
Warning:
This section has not been fully updated to take into account changes made in the 2.x version of the Apache HTTP Server. Some of the information may still be relevant, but please use it with care.
This discusses a shortcoming in the Unix socket API. Suppose
your web server uses multiple Listen
statements to listen on either multiple
ports or multiple addresses. In order to test each socket
to see if a connection is ready, Apache uses
select(2)
. select(2)
indicates that a
socket has zero or at least one connection
waiting on it. Apache's model includes multiple children, and
all the idle ones test for new connections at the same time. A
naive implementation looks something like this (these examples
do not match the code, they're contrived for pedagogical
purposes):
for (;;) { for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } process_the(new_connection); }
But this naive implementation has a serious starvation problem.
Recall that multiple children execute this loop at the same
time, and so multiple children will block at
select
when they are in between requests. All
those blocked children will awaken and return from
select
when a single request appears on any socket.
(The number of children which awaken varies depending on the
operating system and timing issues.) They will all then fall
down into the loop and try to accept
the
connection. But only one will succeed (assuming there's still
only one connection ready). The rest will be blocked
in accept
. This effectively locks those children
into serving requests from that one socket and no other
sockets, and they'll be stuck there until enough new requests
appear on that socket to wake them all up. This starvation
problem was first documented in PR#467. There
are at least two solutions.
One solution is to make the sockets non-blocking. In this
case the accept
won't block the children, and they
will be allowed to continue immediately. But this wastes CPU
time. Suppose you have ten idle children in
select
, and one connection arrives. Then nine of
those children will wake up, try to accept
the
connection, fail, and loop back into select
,
accomplishing nothing. Meanwhile none of those children are
servicing requests that occurred on other sockets until they
get back up to the select
again. Overall this
solution does not seem very fruitful unless you have as many
idle CPUs (in a multiprocessor box) as you have idle children
(not a very likely situation).
Another solution, the one used by Apache, is to serialize entry into the inner loop. The loop looks like this (differences highlighted):
for (;;) { accept_mutex_on (); for (;;) { fd_set accept_fds; FD_ZERO (&accept_fds); for (i = first_socket; i <= last_socket; ++i) { FD_SET (i, &accept_fds); } rc = select (last_socket+1, &accept_fds, NULL, NULL, NULL); if (rc < 1) continue; new_connection = -1; for (i = first_socket; i <= last_socket; ++i) { if (FD_ISSET (i, &accept_fds)) { new_connection = accept (i, NULL, NULL); if (new_connection != -1) break; } } if (new_connection != -1) break; } accept_mutex_off (); process the new_connection; }
The functions
accept_mutex_on
and accept_mutex_off
implement a mutual exclusion semaphore. Only one child can have
the mutex at any time. There are several choices for
implementing these mutexes. The choice is defined in
src/conf.h
(pre-1.3) or
src/include/ap_config.h
(1.3 or later). Some
architectures do not have any locking choice made, on these
architectures it is unsafe to use multiple
Listen
directives.
The Mutex
directive can
be used to change the mutex implementation of the
mpm-accept
mutex at run-time. Special considerations
for different mutex implementations are documented with that
directive.
Another solution that has been considered but never implemented is to partially serialize the loop -- that is, let in a certain number of processes. This would only be of interest on multiprocessor boxes where it's possible that multiple children could run simultaneously, and the serialization actually doesn't take advantage of the full bandwidth. This is a possible area of future investigation, but priority remains low because highly parallel web servers are not the norm.
Ideally you should run servers without multiple
Listen
statements if you want the highest performance.
But read on.
accept Serialization - Single Socket
The above is fine and dandy for multiple socket servers, but
what about single socket servers? In theory they shouldn't
experience any of these same problems because all the children
can just block in accept(2)
until a connection
arrives, and no starvation results. In practice this hides
almost the same "spinning" behavior discussed above in the
non-blocking solution. The way that most TCP stacks are
implemented, the kernel actually wakes up all processes blocked
in accept
when a single connection arrives. One of
those processes gets the connection and returns to user-space.
The rest spin in the kernel and go back to sleep when they
discover there's no connection for them. This spinning is
hidden from the user-land code, but it's there nonetheless.
This can result in the same load-spiking wasteful behavior
that a non-blocking solution to the multiple sockets case
can.
For this reason we have found that many architectures behave
more "nicely" if we serialize even the single socket case. So
this is actually the default in almost all cases. Crude
experiments under Linux (2.0.30 on a dual Pentium pro 166
w/128Mb RAM) have shown that the serialization of the single
socket case causes less than a 3% decrease in requests per
second over unserialized single-socket. But unserialized
single-socket showed an extra 100ms latency on each request.
This latency is probably a wash on long haul lines, and only an
issue on LANs. If you want to override the single socket
serialization, you can define
SINGLE_LISTEN_UNSERIALIZED_ACCEPT
, and then
single-socket servers will not serialize at all.
Lingering Close
As discussed in draft-ietf-http-connection-00.txt section 8, in order for an HTTP server to reliably implement the protocol, it needs to shut down each direction of the communication independently. (Recall that a TCP connection is bi-directional. Each half is independent of the other.)
When this feature was added to Apache, it caused a flurry of
problems on various versions of Unix because of shortsightedness.
The TCP specification does not state that the FIN_WAIT_2
state has a timeout, but it doesn't prohibit it.
On systems without the timeout, Apache 1.2 induces many sockets
stuck forever in the FIN_WAIT_2
state. In many cases this
can be avoided by simply upgrading to the latest TCP/IP patches
supplied by the vendor. In cases where the vendor has never
released patches (i.e., SunOS4 -- although folks with
a source license can patch it themselves), we have decided to
disable this feature.
There are two ways to accomplish this. One is the socket
option SO_LINGER
. But as fate would have it, this
has never been implemented properly in most TCP/IP stacks. Even
on those stacks with a proper implementation (i.e.,
Linux 2.0.31), this method proves to be more expensive (cputime)
than the next solution.
For the most part, Apache implements this in a function
called lingering_close
(in
http_main.c
). The function looks roughly like
this:
void lingering_close (int s) { char junk_buffer[2048]; /* shutdown the sending side */ shutdown (s, 1); signal (SIGALRM, lingering_death); alarm (30); for (;;) { select (s for reading, 2 second timeout); if (error) break; if (s is ready for reading) { if (read (s, junk_buffer, sizeof (junk_buffer)) <= 0) { break; } /* just toss away whatever is here */ } } close (s); }
This naturally adds some expense at the end of a connection,
but it is required for a reliable implementation. As HTTP/1.1
becomes more prevalent, and all connections are persistent,
this expense will be amortized over more requests. If you want
to play with fire and disable this feature, you can define
NO_LINGCLOSE
, but this is not recommended at all.
In particular, as HTTP/1.1 pipelined persistent connections
come into use, lingering_close
is an absolute
necessity (and
pipelined connections are faster, so you want to support
them).
Scoreboard File
Apache's parent and children communicate with each other
through something called the scoreboard. Ideally this should be
implemented in shared memory. For those operating systems that
we either have access to, or have been given detailed ports
for, it typically is implemented using shared memory. The rest
default to using an on-disk file. The on-disk file is not only
slow, but it is unreliable (and less featured). Peruse the
src/main/conf.h
file for your architecture, and
look for either USE_MMAP_SCOREBOARD
or
USE_SHMGET_SCOREBOARD
. Defining one of those two
(as well as their companions HAVE_MMAP
and
HAVE_SHMGET
respectively) enables the supplied
shared memory code. If your system has another type of shared
memory, edit the file src/main/http_main.c
and add
the hooks necessary to use it in Apache. (Send us back a patch
too, please.)
DYNAMIC_MODULE_LIMIT
If you have no intention of using dynamically loaded modules
(you probably don't if you're reading this and tuning your
server for every last ounce of performance), then you should add
-DDYNAMIC_MODULE_LIMIT=0
when building your
server. This will save RAM that's allocated only for supporting
dynamically loaded modules.
Appendix: Detailed Analysis of a Trace
Here is a system call trace of Apache 2.0.38 with the worker MPM on Solaris 8. This trace was collected using:
truss -l -p httpd_child_pid.
The -l
option tells truss to log the ID of the
LWP (lightweight process--Solaris' form of kernel-level thread)
that invokes each system call.
Other systems may have different system call tracing utilities
such as strace
, ktrace
, or par
.
They all produce similar output.
In this trace, a client has requested a 10KB static file from the httpd. Traces of non-static requests or requests with content negotiation look wildly different (and quite ugly in some cases).
/67: accept(3, 0x00200BEC, 0x00200C0C, 1) (sleeping...) /67: accept(3, 0x00200BEC, 0x00200C0C, 1) = 9
In this trace, the listener thread is running within LWP #67.
accept(2)
serialization. On this
particular platform, the worker MPM uses an unserialized accept by
default unless it is listening on multiple ports./65: lwp_park(0x00000000, 0) = 0 /67: lwp_unpark(65, 1) = 0
Upon accepting the connection, the listener thread wakes up a worker thread to do the request processing. In this trace, the worker thread that handles the request is mapped to LWP #65.
/65: getsockname(9, 0x00200BA4, 0x00200BC4, 1) = 0
In order to implement virtual hosts, Apache needs to know
the local socket address used to accept the connection. It
is possible to eliminate this call in many situations (such
as when there are no virtual hosts, or when
Listen
directives
are used which do not have wildcard addresses). But
no effort has yet been made to do these optimizations.
/65: brk(0x002170E8) = 0 /65: brk(0x002190E8) = 0
The brk(2)
calls allocate memory from the heap.
It is rare to see these in a system call trace, because the httpd
uses custom memory allocators (apr_pool
and
apr_bucket_alloc
) for most request processing.
In this trace, the httpd has just been started, so it must
call malloc(3)
to get the blocks of raw memory
with which to create the custom memory allocators.
/65: fcntl(9, F_GETFL, 0x00000000) = 2 /65: fstat64(9, 0xFAF7B818) = 0 /65: getsockopt(9, 65535, 8192, 0xFAF7B918, 0xFAF7B910, 2190656) = 0 /65: fstat64(9, 0xFAF7B818) = 0 /65: getsockopt(9, 65535, 8192, 0xFAF7B918, 0xFAF7B914, 2190656) = 0 /65: setsockopt(9, 65535, 8192, 0xFAF7B918, 4, 2190656) = 0 /65: fcntl(9, F_SETFL, 0x00000082) = 0
Next, the worker thread puts the connection to the client (file
descriptor 9) in non-blocking mode. The setsockopt(2)
and getsockopt(2)
calls are a side-effect of how
Solaris' libc handles fcntl(2)
on sockets.
/65: read(9, " G E T / 1 0 k . h t m".., 8000) = 97
The worker thread reads the request from the client.
/65: stat("/var/httpd/apache/httpd-8999/htdocs/10k.html", 0xFAF7B978) = 0 /65: open("/var/httpd/apache/httpd-8999/htdocs/10k.html", O_RDONLY) = 10
This httpd has been configured with Options FollowSymLinks
and AllowOverride None
. Thus it doesn't need to
lstat(2)
each directory in the path leading up to the
requested file, nor check for .htaccess
files.
It simply calls stat(2)
to verify that the file:
1) exists, and 2) is a regular file, not a directory.
/65: sendfilev(0, 9, 0x00200F90, 2, 0xFAF7B53C) = 10269
In this example, the httpd is able to send the HTTP response
header and the requested file with a single sendfilev(2)
system call. Sendfile semantics vary among operating systems. On some other
systems, it is necessary to do a write(2)
or
writev(2)
call to send the headers before calling
sendfile(2)
.
/65: write(4, " 1 2 7 . 0 . 0 . 1 - ".., 78) = 78
This write(2)
call records the request in the
access log. Note that one thing missing from this trace is a
time(2)
call. Unlike Apache 1.3, Apache 2.x uses
gettimeofday(3)
to look up the time. On some operating
systems, like Linux or Solaris, gettimeofday
has an
optimized implementation that doesn't require as much overhead
as a typical system call.
/65: shutdown(9, 1, 1) = 0 /65: poll(0xFAF7B980, 1, 2000) = 1 /65: read(9, 0xFAF7BC20, 512) = 0 /65: close(9) = 0
The worker thread does a lingering close of the connection.
/65: close(10) = 0 /65: lwp_park(0x00000000, 0) (sleeping...)
Finally the worker thread closes the file that it has just delivered and blocks until the listener assigns it another connection.
/67: accept(3, 0x001FEB74, 0x001FEB94, 1) (sleeping...)
Meanwhile, the listener thread is able to accept another connection
as soon as it has dispatched this connection to a worker thread (subject
to some flow-control logic in the worker MPM that throttles the listener
if all the available workers are busy). Though it isn't apparent from
this trace, the next accept(2)
can (and usually does, under
high load conditions) occur in parallel with the worker thread's handling
of the just-accepted connection.