AkSpatialAudioEmitter Class Reference
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
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Inherits AkSpatialAudioBase.
List of all members.
Public Attributes |
| AK.Wwise.AuxBus | reflectAuxBus |
| | The Auxiliary Bus with a Reflect plug-in Effect applied.
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| uint | reflectionsOrder = 1 |
| float | reflectionsAuxBusGain = 1 |
| | The gain [0, 1] applied to the reflect auxiliary bus.
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| float | reflectionMaxPathLength = 1000 |
| | A heuristic to stop the computation of reflections. Should be no longer (and possibly shorter for less CPU usage) than the maximum attenuation of the sound emitter.
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| float | roomReverbAuxBusGain = 1 |
| | Send gain (0.f-1.f) that is applied when sending to the aux bus associated with the room that the emitter is in.
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Detailed Description
Add this script on the GameObject which represents an emitter that uses the Spatial Audio API.
Generated on Thu Feb 1 09:40:22 2018 for Wwise Unity Integration by
1.6.3