AkEnvironment Class Reference
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones). More...
Classes | |
class | AkEnvironment_CompareBySelectionAlgorithm |
Detailed Description
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones).
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb. The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
- See also:
- How to use AkEvironment and AkEvironmentPortal with the inspector (Reverb Zones)
- Integrating Environments and Game-defined Auxiliary Sends (Note: This is described in the Wwise SDK documentation.)
- AK::SoundEngine::SetGameObjectAuxSendValues (Note: This is described in the Wwise SDK documentation.)
Generated on Thu Feb 1 09:40:22 2018 for Wwise Unity Integration by 1.6.3