AkEmitterObstructionOcclusion Class Reference
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
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Inherits AkObstructionOcclusion.
List of all members.
Public Attributes |
| LayerMask | LayerMask = -1 |
| | Indicates which layers act as obstructers/occluders.
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| float | refreshInterval = 1 |
| | The number of seconds between obstruction/occlusion checks.
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| float | fadeTime = 0.5f |
| | The number of seconds for fade ins and fade outs.
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| float | maxDistance = -1.0f |
| | The maximum distance at which to perform obstruction/occlusion. A negative value will be interpreted as inifinite distance.
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Detailed Description
Obstructs/Occludes the emitter of the current game object from its listeners if at least one object is between them.
The current implementation does not support occlusion.
Generated on Thu Feb 1 09:40:22 2018 for Wwise Unity Integration by
1.6.3