Car Sim Window

Wwise Car Sim

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Car Sim Window

In the Car Sim you can carry out your simulation as well as access the dialog boxes where you can configure the settings for the joystick, assign Wwise elements for the simulation and define the frame rate for updating RTPCs. You can also define the settings for different car models that you plan to simulate.

Interface Element
Description
(Title Bar)
The name of the currently selected car simulation. To create a new simulation, click File > New and type the name of the new simulation in this text box.
Status
The connection status with Wwise. When Wwise is open, the connection is automatic when using SoundFrame.
Game Object
The name of the game object used by the Car Sim. This name is editable but if you change the name during playback, playback will cease.
Car Settings
(Name)
The name of the currently selected car model in the simulation.

Opens the Open dialog box where you can select the settings for another car.

Opens the Car Settings dialog box where you can customize your simulation settings for different types of cars.
User Input
Engine
The controls to run the simulation. Select one of the following options to play back engine sounds:
  • Play to post an event in Wwise to start playback.
  • Stop to post an event in Wwise to stop playback.
  • Throttle
    Simulates using the gas pedal and the brake pedal. Positive units simulate pressing the gas pedal and negative simulate using the brake.
    Range: -1 to +1
    Gear Box
    Simulates shifting gears. Select one of the following to change gears:
    • Up to shift gears up, or to post an assigned event to simulate up shifting.
  • Down to downshift, or to post an assigned event to simulate downshifting.
  • Note: Events are assigned in the Car Sim Assignment dialog box.
    Environment
    Determines whether you will be using an environmental effect that you have assigned.
    Dry
    The unprocessed portion of an object's volume at the point at which the environmental effect is applied.
    Range: 0 to 1—where 1 means that none of the volume is affected by the environmental effect, and 0 means that the volume is entirely processed with the environmental effect. The values in between represent how much unprocessed volume you want.
    Wet
    The processed portion of an object's volume at the point at which the environmental effect is applied.
    Range: 0 to 1—where 1 means that all of the object's volume is processed with the environmental effect, and 0 means that none of the volume has been processed with the environmental effect. The values in between represent how much processed volume you want.
    Current State
    Gear
    The current gear position in the simulation.
    RPM
    The current RPM value in the simulation. This represents the current game parameter value for this RTPC.
    Load
    The current value for the on and off load. This represents the current game parameter value of this RTPC.
    Range: -1 to 1 where a positive value indicates that the car is accelerating, and a negative value indicates that the car is slowing down.
    Speed
    The current speed measured in Km/h. This represents the current game parameter value for this RTPC.
    Note: In the Car Sim, the speed is displayed in Km/h but the Game Parameter value in Wwise is displayed in meters per second. 1 m/s=3.6 Km/h.


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