Encoding large GIF-files can take much more time than decoding. In this case, best practice is to display progress bar. This example shows how to use decode iterator.
Namespace:
Assets.PowerGif.Examples.Scripts
Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Syntax
| Visual Basic (Declaration) |
|---|
Public Class EncodeProgressExample |
| C# |
|---|
public class EncodeProgressExample : ExampleBase |
| C++ |
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public ref class EncodeProgressExample : public ExampleBase^ |
| JScript |
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public class EncodeProgressExample |
Inheritance Hierarchy
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.Examples.Scripts.ExampleBase
Assets.PowerGif.Examples.Scripts.EncodeProgressExample
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.Examples.Scripts.ExampleBase
Assets.PowerGif.Examples.Scripts.EncodeProgressExample