







This script simply switches GIF-frames (textures) to get "animation" effect.
Namespace:
Assets.PowerGif
Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Syntax
Visual Basic (Declaration) |
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<RequireComponent(typeof(Image))> _ |
C# |
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[RequireComponent(typeof(Image))] |
C++ |
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[RequireComponent(typeof(Image))] |
JScript |
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public |
Inheritance Hierarchy
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.AnimatedImage
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.AnimatedImage