This script simply switches GIF-frames (textures) to get "animation" effect.
Namespace:
Assets.PowerGif
Assembly: Assembly-CSharp (in Assembly-CSharp.dll)
Syntax
| Visual Basic (Declaration) |
|---|
<RequireComponent(typeof(Image))> _ |
| C# |
|---|
[RequireComponent(typeof(Image))] |
| C++ |
|---|
[RequireComponent(typeof(Image))] |
| JScript |
|---|
public |
Inheritance Hierarchy
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.AnimatedImage
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
Assets.PowerGif.AnimatedImage