APEX Framework: nvidia::apex::RandomSubtextureModifier Class Reference

NVIDIA APEX

nvidia::apex::RandomSubtextureModifier Class Reference

RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field. More...

#include <Modifier.h>

Inheritance diagram for nvidia::apex::RandomSubtextureModifier:
nvidia::apex::ModifierT< RandomSubtextureModifier > nvidia::apex::Modifier

List of all members.

Public Member Functions

virtual Range< float > getSubtextureRange () const =0
 get the range for subtexture values
virtual void setSubtextureRange (const Range< float > &s)=0
 set the range for subtexture values

Static Public Attributes

static const ModifierTypeEnum ModifierType = ModifierType_RandomSubtexture
 ModifierType.
static const uint32_t ModifierUsage
 ModifierUsage.

Detailed Description

RandomSubtextureModifier generates a random subtexture ID and places it in the subTextureId field.


Member Data Documentation

Initial value:
 ModifierUsage_Spawn
            | ModifierUsage_Sprite

ModifierUsage.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:58:39

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