VelocitySourceActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef VELOCITY_SOURCE_ACTOR_H 00012 #define VELOCITY_SOURCE_ACTOR_H 00013 00014 #include "Apex.h" 00015 #include "Shape.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 class VelocitySourceAsset; 00023 00024 00028 class VelocitySourceActor : public Actor 00029 { 00030 protected: 00031 virtual ~VelocitySourceActor() {} 00032 00033 public: 00035 virtual VelocitySourceAsset* getVelocitySourceAsset() const = 0; 00036 00038 virtual void setEnabled(bool enable) = 0; 00039 00041 virtual bool isEnabled() const = 0; 00042 00044 virtual bool intersectAgainstAABB(PxBounds3) = 0; 00045 00047 virtual Shape* getShape() const = 0; 00048 00050 virtual BoxShape* getBoxShape() = 0; 00051 00053 virtual SphereShape* getSphereShape() = 0; 00054 00056 virtual float getAverageVelocity() const = 0; 00057 00059 virtual float getStdVelocity() const = 0; 00060 00062 virtual PxMat44 getPose() const = 0; 00063 00065 virtual void setVelocity(float averageVelocity, float stdVelocity) = 0; 00066 00068 virtual void setPose(PxMat44 pose) = 0; 00069 00071 virtual void setCurrentScale(float scale) = 0; 00072 00074 virtual float getCurrentScale(void) const = 0; 00075 00076 virtual void release() = 0; 00077 }; 00078 00079 00080 } 00081 } // end namespace nvidia 00082 00083 #endif
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