IofxAsset.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef IOFX_ASSET_H 00013 #define IOFX_ASSET_H 00014 00015 #include "Apex.h" 00016 #include "ModifierDefs.h" 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define IOFX_AUTHORING_TYPE_NAME "IOFX" 00026 00027 class Modifier; 00028 class ApexActor; 00029 00034 class IofxAsset : public Asset, public Context 00035 { 00036 public: 00038 virtual const char* getSpriteMaterialName() const = 0; 00039 00041 virtual uint32_t getMeshAssetCount() const = 0; 00042 00045 virtual const char* getMeshAssetName(uint32_t index = 0) const = 0; 00046 00049 virtual uint32_t getMeshAssetWeight(uint32_t index = 0) const = 0; 00050 00052 virtual const Modifier* getSpawnModifiers(uint32_t& outCount) const = 0; 00053 00055 virtual const Modifier* getContinuousModifiers(uint32_t& outCount) const = 0; 00056 00060 virtual float getScaleUpperBound(float maxVelocity) const = 0; 00061 00064 virtual void addDependentActor(ApexActor* actor) = 0; 00065 }; 00066 00070 class IofxAssetAuthoring : public AssetAuthoring 00071 { 00072 }; 00073 00074 PX_POP_PACK 00075 00076 } 00077 } // namespace nvidia 00078 00079 #endif // IOFX_ASSET_H
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