DestructibleRenderable.h
Go to the documentation of this file.
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef DESTRUCTIBLE_RENDERABLE_H 00013 #define DESTRUCTIBLE_RENDERABLE_H 00014 00015 #include "foundation/Px.h" 00016 #include "ApexInterface.h" 00017 #include "Renderable.h" 00018 #include "ModuleDestructible.h" 00019 00020 namespace nvidia 00021 { 00022 namespace apex 00023 { 00024 00025 PX_PUSH_PACK_DEFAULT 00026 00027 00031 class DestructibleRenderable : public ApexInterface, public Renderable 00032 { 00033 public: 00037 virtual RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const = 0; 00038 00039 protected: 00040 virtual ~DestructibleRenderable() {} 00041 }; 00042 00043 PX_POP_PACK 00044 00045 } 00046 } // end namespace nvidia 00047 00048 #endif // DESTRUCTIBLE_RENDERABLE_H
Generated on Fri Dec 15 2017 13:58:22 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.