BasicIosActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef BASIC_IOS_ACTOR_H 00013 #define BASIC_IOS_ACTOR_H 00014 00015 #include "Apex.h" 00016 00017 namespace nvidia 00018 { 00019 namespace apex 00020 { 00021 00022 PX_PUSH_PACK_DEFAULT 00023 00027 class BasicIosActor : public Actor 00028 { 00029 public: 00030 00032 virtual float getParticleRadius() const = 0; 00033 00035 virtual float getRestDensity() const = 0; 00036 00038 virtual uint32_t getParticleCount() const = 0; 00039 00040 protected: 00041 00042 virtual ~BasicIosActor() {} 00043 }; 00044 00045 PX_POP_PACK 00046 00047 } 00048 } // namespace nvidia 00049 00050 #endif // BASIC_IOS_ACTOR_H
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