Table of contents
- NVIDIA PhysX SDK Documentation
-
User's Guide
- The Basics
- Startup and Shutdown
- Scenes, Materials, and Actors
- Shapes and Geometries
- Joints
- Rigid Body Dynamics
- Data Access and Buffering
- Task Management
- GPU Resource Management
- Scene Queries
- Geometry Queries
- Callbacks and Customization
- Aggregates
- Serialization
- Simulation Statistics
- Advanced Rigid Body Topics
- Persistent Contact Manifold
- Coulomb Friction
- Particles
- Cloth
- Vehicles
-
Character Controllers
- Introduction
- Kinematic Character Controller
- Creating a character controller
- Updating a character controller
- Obstacle objects
- Graphics update
- Character Volume
- Auto Stepping
- Walkable Parts
- Volume Update
- Hit callback
- Behavior callback
- Character interactions
- Hidden kinematic Actors
- Time Stepping
- Invalidating internal caches
- PhysX Visual Debugger (PVD)
- Migration Guide From PhysX SDK 2.x to 3.x
- Migrating from PhysX SDK 3.1 to 3.2