NVIDIA PhysX SDK Documentation
Contents:
- User's Guide
- The Basics
- Startup and Shutdown
- Scenes, Materials, and Actors
- Shapes and Geometries
- Joints
- Rigid Body Dynamics
- Data Access and Buffering
- Task Management
- GPU Resource Management
- Scene Queries
- Geometry Queries
- Callbacks and Customization
- Aggregates
- Serialization
- Simulation Statistics
- Advanced Rigid Body Topics
- Persistent Contact Manifold
- Coulomb Friction
- Particles
- Cloth
- Vehicles
- Character Controllers
- PhysX Visual Debugger (PVD)
- Migration Guide From PhysX SDK 2.x to 3.x
- Migrating from PhysX SDK 3.1 to 3.2