Source file src/pkg/sync/waitgroup.go
1 // Copyright 2011 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package sync 6 7 import "sync/atomic" 8 9 // A WaitGroup waits for a collection of goroutines to finish. 10 // The main goroutine calls Add to set the number of 11 // goroutines to wait for. Then each of the goroutines 12 // runs and calls Done when finished. At the same time, 13 // Wait can be used to block until all goroutines have finished. 14 type WaitGroup struct { 15 m Mutex 16 counter int32 17 waiters int32 18 sema *uint32 19 } 20 21 // WaitGroup creates a new semaphore each time the old semaphore 22 // is released. This is to avoid the following race: 23 // 24 // G1: Add(1) 25 // G1: go G2() 26 // G1: Wait() // Context switch after Unlock() and before Semacquire(). 27 // G2: Done() // Release semaphore: sema == 1, waiters == 0. G1 doesn't run yet. 28 // G3: Wait() // Finds counter == 0, waiters == 0, doesn't block. 29 // G3: Add(1) // Makes counter == 1, waiters == 0. 30 // G3: go G4() 31 // G3: Wait() // G1 still hasn't run, G3 finds sema == 1, unblocked! Bug. 32 33 // Add adds delta, which may be negative, to the WaitGroup counter. 34 // If the counter becomes zero, all goroutines blocked on Wait() are released. 35 func (wg *WaitGroup) Add(delta int) { 36 v := atomic.AddInt32(&wg.counter, int32(delta)) 37 if v < 0 { 38 panic("sync: negative WaitGroup count") 39 } 40 if v > 0 || atomic.LoadInt32(&wg.waiters) == 0 { 41 return 42 } 43 wg.m.Lock() 44 for i := int32(0); i < wg.waiters; i++ { 45 runtime_Semrelease(wg.sema) 46 } 47 wg.waiters = 0 48 wg.sema = nil 49 wg.m.Unlock() 50 } 51 52 // Done decrements the WaitGroup counter. 53 func (wg *WaitGroup) Done() { 54 wg.Add(-1) 55 } 56 57 // Wait blocks until the WaitGroup counter is zero. 58 func (wg *WaitGroup) Wait() { 59 if atomic.LoadInt32(&wg.counter) == 0 { 60 return 61 } 62 wg.m.Lock() 63 atomic.AddInt32(&wg.waiters, 1) 64 // This code is racing with the unlocked path in Add above. 65 // The code above modifies counter and then reads waiters. 66 // We must modify waiters and then read counter (the opposite order) 67 // to avoid missing an Add. 68 if atomic.LoadInt32(&wg.counter) == 0 { 69 atomic.AddInt32(&wg.waiters, -1) 70 wg.m.Unlock() 71 return 72 } 73 if wg.sema == nil { 74 wg.sema = new(uint32) 75 } 76 s := wg.sema 77 wg.m.Unlock() 78 runtime_Semacquire(s) 79 }