| DecalFramework Reference |
| DecalCreator.CreateFluidDecal (Frameshift.Decal.DecalType, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.GameObject, UnityEngine.Vector3, UnityEngine.Material) Method |
| See Also Example |
|
Creates fluid decal mesh and fluid game object with render sub-system, set directly orientation
Namespace:
Frameshift.Decal
Assembly: Frameshift.Decal (in Frameshift.Decal.dll)
Syntax
| C# |
|---|
public static GameObject CreateFluidDecal( |
Parameters
- decalType
-
Type of Decal that will be created.
- point
-
Point in world space where Decal will be calculated.
- forward
-
Direction of decal. Usually -hit.normal.
- obj
-
GameObject on which Decal will be created.
- decalWoldUpVector
-
Decal world up vector, i.e. where top of decal mesh will be look.
- materialOverride
-
Material override for Decal
Return Value
Decal Object and render sub-system
Example
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Platforms
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.