![DropDown image](drpdown.gif)
![DropDownHover image](drpdown_orange.gif)
![Collapse image](collapse_all.gif)
![Expand image](expand_all.gif)
![CollapseAll image](collall.gif)
![ExpandAll image](expall.gif)
![Copy image](copycode.gif)
![CopyHover image](copycodeHighlight.gif)
DecalFramework Reference |
DecalCreator.CreateDynamicSkinnedDecal (UnityEngine.Mesh, UnityEngine.GameObject, Frameshift.Decal.DecalType, UnityEngine.Material) Method |
See Also Example |
![]() ![]() |
Create dynamic skinned Decal GameObject with material override
Namespace:
Frameshift.Decal
Assembly: Frameshift.Decal (in Frameshift.Decal.dll)
Syntax
C# |
---|
public static GameObject CreateDynamicSkinnedDecal( |
Parameters
- decalMesh
-
Decal mesh in world space
- obj
-
GameObject with SkinnedMeshRenderer attached
- decalType
-
Type of this Decal
- materialOverride
-
Material override for Decal
Return Value
DecalExpeditor for this decalType on this obj
Example
![]() | |
---|---|
|
Platforms
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.