DecalCreator.CreateDecalMesh (Frameshift.Decal.DecalType, UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.GameObject) Method

DecalFramework

DropDown image DropDownHover image Collapse image Expand image CollapseAll image ExpandAll image Copy image CopyHover image

Create Decal mesh from GameObject.

Namespace: Frameshift.Decal
Assembly: Frameshift.Decal (in Frameshift.Decal.dll)

Expand  imageSyntax

C#
public static Mesh CreateDecalMesh( 
DecalType decalType
Vector3 point
Vector3 forward
GameObject obj 
);

Parameters

decalType

Type of Decal that will be created.

point

Point in world space where Decal will be calculated.

forward

Direction of decal. Usually -hit.normal.

obj

GameObject on which Decal will be created.

Return Value

Decal mesh in world space.

Expand image Example

 CopyCode imageCopy Code
 
//Burn decal 
Mesh decalMesh = DecalCreator.CreateDecalMesh(i_decalType, hit.point, 
-hit.normal, hit.collider.gameObject); 
//Create Decal Object 
DecalCreator.CreateDynamicDecal(decalMesh, hit.collider.gameObject, 
i_decalType);

Expand image Platforms

Unity 2.6.1

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Expand image See Also