Scene Editor

Decal Framework

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Scene Editor

Scene Editor

Pick Ignore 


Enter in ignore object selection mode. Those objects that will not be taken into acount during decal calculation.

 

Pick Combine 


Enter in combine object selection mode.

 

Set Position 


Enter in one click position mode. One click position system works via raycasting, thus you can set position for decals only onto objects that has collider attached.

Yuc can use Along Camera / Along Normal for more detail setup decal orientation.

 

Along Camera 


If selected decal will be oriented along direction between cam position and position of decal. 

 

Along Normal 


If selected decal will be oriented along normal in point of raycast.

 

Clear Ignore


Clears ignore list.

 

Mesh


If selected decal will be projected onto usual meshes.

 

Skin 


If selected decal will be projected onto skins.

 

Combine Object 


Current object for combining.

 

Combine


Combine all selected decals on Combine Object. Decals will be combined by material. I.e. if you have 10 static decals and they use two materials, then you will get two combined objects for every materials separate. You can also set Combine Object = null , in this case decals will be combined in World Space.

 

Combine With Skin 


Combine allselected decals on SkinnedMeshRenderer.All Decals will be added in Skinned Mesh. Combine Object can not be null when you use Combine With Skin.


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