save

HTML (DHTML)

save Method

Internet Development Index

Saves an object participating in userData persistence to a UserData store.

Syntax

userData.save(sStoreName)

Parameters

sStoreName Required. String that specifies the arbitrary name assigned to a persistent object within a UserData store.

Return Value

No return value.

Remarks

The save method writes information into a UserData store. You can determine access to a UserData store by specifying a path within the immediate directory tree between the Web root and the current folder. For example, if you save the UserData store in the /private/ folder, a Web page located in the /public/ folder cannot access the UserData store.

This method requires an object participating in userData persistence, where that object has an ID and a class name equal to the desired persistence behavior.

Example

This example uses the save method to save an object participating in userData persistence to a UserData store.

<HEAD>
<STYLE>
.userData {behavior:url(#default#userdata);}
</STYLE>
<SCRIPT>
function fnLoad(){
oPersistInput.load("oDataStore");
oPersistInput.value=oPersistInput.getAttribute("sPersistAttr");
}
function fnSave(){
oPersistInput.setAttribute("sPersistAttr",oPersistInput.value);
oPersistInput.save("oDataStore");
}
</SCRIPT>
</HEAD>
<BODY >
<INPUT type=text class=userData id=oPersistInput>
<INPUT type=button value="Load Attribute" onclick="fnLoad()">
<INPUT type=button value="Save Attribute" onclick="fnSave()">
</BODY>
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Standards Information

There is no public standard that applies to this method.

Applies To

userData

See Also

Introduction to DHTML Behaviors, Introduction to Persistence