Table of contents
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Xash3D 0.95
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Xash3D Features
- Primary Limits
- Limits for BSP Models
- Other Limits
- Server Shows Attachment Angles
- Correct Server-Side Lighting Information
- Saving Cameras Using trigger_camera
- Better Decal Saving
- Entity Patch Technology Support
- Support for More Map Types
- Support for On-the-Fly Precaching
- Secure Transmission of User Messages to the Client
- Safe Level Changing
- Bundled Titles
- Recursive Search for Visible Entities
- More Stable MOVETYPE_PUSH
- New Type of Physics Relationship: MOVETYPE_COMPOUND
- Stopping Time
- File System Transparency
- Autocompletion in the Console
- Detached from the Base Directory
- Fully-Fledged Dedicated Server Console
- Colour Console Messages
- Auto-Levelshots System
- Background Map Support
- Sprite Interpolation
- Lightstyle Interpolation
- Support for Quake-Style Luma Textures
- Better Sprite and Model Lighting
- Playlist for Background Audio Tracks
- Support for Save Shots and Demo Shots
- Player Model in the Menu
- Dynamic Skybox Substitution
- Twitching Monsters Fixed
- More Efficient Culling
- Viewing Loaded Textures
- Automatic Sorting of Translucent Surfaces
- Support for Detail Textures
- Full Support for Russian
- Streamlined Overview Creation
- Mirror Surfaces
- Rotating Skyboxes
- Transparent World Water
- High-Resolution Textures
- PhysicsInterface and RenderInterface
- Setting Up Xash3D
- Supported Mods
- Troubleshooting
- FAQ
- Credits
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Xash3D Features