documentation.HELP! Xash3D Documentation

Xash3D 0.95

Xash3D

Table of contents

  • Xash3D 0.95
    • Xash3D Features
      • Primary Limits
      • Limits for BSP Models
      • Other Limits
      • Server Shows Attachment Angles
      • Correct Server-Side Lighting Information
      • Saving Cameras Using trigger_camera
      • Better Decal Saving
      • Entity Patch Technology Support
      • Support for More Map Types
      • Support for On-the-Fly Precaching
      • Secure Transmission of User Messages to the Client
      • Safe Level Changing
      • Bundled Titles
      • Recursive Search for Visible Entities
      • More Stable MOVETYPE_PUSH
      • New Type of Physics Relationship: MOVETYPE_COMPOUND
      • Stopping Time
      • File System Transparency
      • Autocompletion in the Console
      • Detached from the Base Directory
      • Fully-Fledged Dedicated Server Console
      • Colour Console Messages
      • Auto-Levelshots System
      • Background Map Support
      • Sprite Interpolation
      • Lightstyle Interpolation
      • Support for Quake-Style Luma Textures
      • Better Sprite and Model Lighting
      • Playlist for Background Audio Tracks
      • Support for Save Shots and Demo Shots
      • Player Model in the Menu
      • Dynamic Skybox Substitution
      • Twitching Monsters Fixed
      • More Efficient Culling
      • Viewing Loaded Textures
      • Automatic Sorting of Translucent Surfaces
      • Support for Detail Textures
      • Full Support for Russian
      • Streamlined Overview Creation
      • Mirror Surfaces
      • Rotating Skyboxes
      • Transparent World Water
      • High-Resolution Textures
      • PhysicsInterface and RenderInterface
    • Setting Up Xash3D
    • Supported Mods
    • Troubleshooting
    • FAQ
    • Credits
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Table of contents

  • Xash3D 0.95
    • Xash3D Features
      • Primary Limits
      • Limits for BSP Models
      • Other Limits
      • Server Shows Attachment Angles
      • Correct Server-Side Lighting Information
      • Saving Cameras Using trigger_camera
      • Better Decal Saving
      • Entity Patch Technology Support
      • Support for More Map Types
      • Support for On-the-Fly Precaching
      • Secure Transmission of User Messages to the Client
      • Safe Level Changing
      • Bundled Titles
      • Recursive Search for Visible Entities
      • More Stable MOVETYPE_PUSH
      • New Type of Physics Relationship: MOVETYPE_COMPOUND
      • Stopping Time
      • File System Transparency
      • Autocompletion in the Console
      • Detached from the Base Directory
      • Fully-Fledged Dedicated Server Console
      • Colour Console Messages
      • Auto-Levelshots System
      • Background Map Support
      • Sprite Interpolation
      • Lightstyle Interpolation
      • Support for Quake-Style Luma Textures
      • Better Sprite and Model Lighting
      • Playlist for Background Audio Tracks
      • Support for Save Shots and Demo Shots
      • Player Model in the Menu
      • Dynamic Skybox Substitution
      • Twitching Monsters Fixed
      • More Efficient Culling
      • Viewing Loaded Textures
      • Automatic Sorting of Translucent Surfaces
      • Support for Detail Textures
      • Full Support for Russian
      • Streamlined Overview Creation
      • Mirror Surfaces
      • Rotating Skyboxes
      • Transparent World Water
      • High-Resolution Textures
      • PhysicsInterface and RenderInterface
    • Setting Up Xash3D
    • Supported Mods
    • Troubleshooting
    • FAQ
    • Credits

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