Actor Blueprint Functions
These Blueprint functions target the root component of an Actor. If no AkComponent is attached to the Actor's root component, one is created.
Post Event
Posts a Wwise Event attached to and following the root component of the specified Actor.
Post Trigger
Posts a Trigger to Wwise, targeting the root component of a specified Actor.
Set Occlusion Refresh Interval
Sets the time interval at which the AkComponent attached to the root component performs occlusion calculations. Set to 0 to turn off occlusion on the component.
Set Switch
Sets the active Switch for a given Switch Group, targeting the root component of a specified Actor.
Set Output Bus Volume
Set the output bus volume (direct) to be used for the specified game object. The Bus Volume value is a number ranging from 0.0f to 1.0f.
Stop Actor
Stops all sounds on the given Actor.
Use Reverb Volumes
Sets whether the AkComponent attached to the root component is influenced by AkReverbVolume or not.
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