These Blueprint functions target the root component of an Actor. If no AkComponent is attached to the Actor's root component, one is created.
Posts a Wwise Event attached to and following the root component of the specified Actor.
Posts a Trigger to Wwise, targeting the root component of a specified Actor.
Sets the time interval at which the AkComponent attached to the root component performs occlusion calculations. Set to 0 to turn off occlusion on the component.
Sets the active Switch for a given Switch Group, targeting the root component of a specified Actor.
Set the output bus volume (direct) to be used for the specified game object. The Bus Volume value is a number ranging from 0.0f to 1.0f.
Stops all sounds on the given Actor.
Sets whether the AkComponent attached to the root component is influenced by AkReverbVolume or not.
Generated by
1.6.3