







The WiimoteState type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | WiimoteState |
Methods
Name | Description | |
---|---|---|
![]() | Equals | (Inherited from Object.) |
![]() | Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | (Inherited from Object.) |
Fields
Name | Description | |
---|---|---|
![]() | AccelCalibrationInfo |
Current calibration information
|
![]() | AccelState |
Current state of accelerometers
|
![]() | Battery |
Current battery level
|
![]() | ButtonState |
Current state of buttons
|
![]() | ClassicControllerState |
Current state of Classic Controller extension
|
![]() | Extension |
Is an extension controller inserted?
|
![]() | ExtensionType |
Extension controller currently inserted, if any
|
![]() | IRState |
Current state of IR sensors
|
![]() | LEDState |
Current state of LEDs
|
![]() | NunchukState |
Current state of Nunchuk extension
|
![]() | Rumble |
Current state of rumble
|