Simplexity Documentation
Player Class |
Class that creates the players and its pieces
Inheritance Hierarchy
Namespace: Simplexity_Game
Assembly: Simplexity_Game (in Simplexity_Game.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
The Player type exposes the following members.
Constructors
Properties
Name | Description | |
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Cilinder |
The cilinders given to the player
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CilindersNumber |
The number of pieces given to the player
| |
Cube |
The cubes given to the player
| |
CubesNumber |
The number of cubes given to the player
| |
Number |
Property that will save the player's number
| |
TotalPieces |
The total number of pieces given to the player
|
Methods
Name | Description | |
---|---|---|
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
PlayCilinder |
Returns a cilinder that can be "played" and decreases its counter
| |
PlayCube |
Returns a cube that can be "played" and decreases its counter
| |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
See Also