Simplexity Documentation
Player Class |
Class that creates the players and its pieces

Namespace: Simplexity_Game
Assembly: Simplexity_Game (in Simplexity_Game.exe) Version: 1.0.0.0 (1.0.0.0)

The Player type exposes the following members.


Name | Description | |
---|---|---|
![]() | Cilinder |
The cilinders given to the player
|
![]() | CilindersNumber |
The number of pieces given to the player
|
![]() | Cube |
The cubes given to the player
|
![]() | CubesNumber |
The number of cubes given to the player
|
![]() | Number |
Property that will save the player's number
|
![]() | TotalPieces |
The total number of pieces given to the player
|

Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | PlayCilinder |
Returns a cilinder that can be "played" and decreases its counter
|
![]() | PlayCube |
Returns a cube that can be "played" and decreases its counter
|
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
