Player Class

Simplexity

Player Class

Class that creates the players and its pieces
Inheritance Hierarchy
SystemObject  Simplexity_GamePlayer

Namespace:  Simplexity_Game
Assembly:  Simplexity_Game (in Simplexity_Game.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
public class Player
Public Class Player
public ref class Player
type Player =  class end

The Player type exposes the following members.

Constructors
  NameDescription
Public methodPlayer
Initializes a new instance of the Player class.
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Properties
  NameDescription
Public propertyCilinder
The cilinders given to the player
Public propertyCilindersNumber
The number of pieces given to the player
Public propertyCube
The cubes given to the player
Public propertyCubesNumber
The number of cubes given to the player
Public propertyNumber
Property that will save the player's number
Public propertyTotalPieces
The total number of pieces given to the player
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodPlayCilinder
Returns a cilinder that can be "played" and decreases its counter
Public methodPlayCube
Returns a cube that can be "played" and decreases its counter
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also