Simplexity Documentation
GameLoop Class |
Class that will serve as the Gameloop to run the game cycles and
communicates between the needed classes

Namespace: Simplexity_Game
Assembly: Simplexity_Game (in Simplexity_Game.exe) Version: 1.0.0.0 (1.0.0.0)

The GameLoop type exposes the following members.


Name | Description | |
---|---|---|
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
![]() | Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
![]() | Update |
Method that will update the game as it progresses
|
