- p -
- p : PxTransform
- pad : PxBatchQueryResult< HitType > , PxVehicleChassisData , PxRigidBodyData
- paddingFromFlags : PxConvexMeshGeometry , PxHeightFieldGeometry , PxTriangleMeshGeometry
- padTo16Bytes : PxRaycastHit , PxOverlapHit , PxSweepHit
- pairFlags : PxFilterInfo
- pairs : PxContactPairHeader
- particlesGpuMeshCacheHitrate : PxSimulationStatistics
- particlesGpuMeshCacheSize : PxSimulationStatistics
- particlesGpuMeshCacheUsed : PxSimulationStatistics
- patch : PxContactStreamIterator
- patchCount : PxContactPair
- patchStreamSize : PxgDynamicsMemoryConfig
- peakConstraintMemory : PxSimulationStatistics
- phases : PxClothFabricDesc
- phaseType : PxClothFabricPhase
- physics : PxRepXInstantiationArgs
- plane : PxGeometryHolder
- planeTolerance : PxCookingParams
- points : PxConvexMeshDesc , PxClothMeshDesc , PxSimpleTriangleMesh
- pointStepped : PxContactStreamIterator
- polygons : PxConvexMeshDesc
- pos : PxClothParticleMotionConstraint , PxClothParticleSeparationConstraint , PxDebugPoint , PxClothParticle , PxClothCollisionSphere
- pos0 : PxDebugLine , PxDebugTriangle
- pos1 : PxDebugTriangle , PxDebugLine
- pos2 : PxDebugTriangle
- position : PxContactPairPoint , PxDebugText , PxControllerDesc , PxLocationHit
- positionBuffer : PxParticleCreationData , PxParticleReadData
- postFilterShader : PxBatchQueryDesc
- postSolverVelocity : PxContactPairExtraDataIterator
- preFilterShader : PxBatchQueryDesc
- preSolverVelocity : PxContactPairExtraDataIterator
- project : PxConstraintShaderTable
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