nvidia::apex::UserRenderResourceManager Member List
This is the complete list of members for nvidia::apex::UserRenderResourceManager, including all inherited members.
createBoneBuffer(const UserRenderBoneBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createIndexBuffer(const UserRenderIndexBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createInstanceBuffer(const UserRenderInstanceBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createResource(const UserRenderResourceDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createSpriteBuffer(const UserRenderSpriteBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createSurfaceBuffer(const UserRenderSurfaceBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
createVertexBuffer(const UserRenderVertexBufferDesc &desc)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
getInstanceLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderInstanceBufferDesc *instanceDescArray)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
getMaxBonesForMaterial(void *material)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc *textureDescArray)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseBoneBuffer(UserRenderBoneBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseIndexBuffer(UserRenderIndexBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseInstanceBuffer(UserRenderInstanceBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseResource(UserRenderResource &resource)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseSpriteBuffer(UserRenderSpriteBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseSurfaceBuffer(UserRenderSurfaceBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
releaseVertexBuffer(UserRenderVertexBuffer &buffer)=0 | nvidia::apex::UserRenderResourceManager | [pure virtual] |
~UserRenderResourceManager() (defined in nvidia::apex::UserRenderResourceManager) | nvidia::apex::UserRenderResourceManager | [inline, virtual] |
Generated on Fri Dec 15 2017 13:58:41 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.