, including all inherited members.
acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
cacheModuleData() const | nvidia::apex::Actor | [inline, virtual] |
forceLod(float lod)=0 | nvidia::apex::Actor | [pure virtual] |
getActiveLod() const =0 | nvidia::apex::Actor | [pure virtual] |
getAverageDensity() const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getBoxShape()=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getCurrentScale(void) const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getLodRange(float &min, float &max, bool &intOnly) const =0 | nvidia::apex::Actor | [pure virtual] |
getOwner() const =0 | nvidia::apex::Actor | [pure virtual] |
getShape() const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getSphereShape()=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getStdDensity() const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
getSubstanceSourceAsset() const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
intersectAgainstAABB(PxBounds3)=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
isEnabled() const =0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
release()=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
setCurrentScale(float scale)=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
setDensity(float averageDensity, float stdDensity)=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
setEnabled(bool enable)=0 | nvidia::apex::SubstanceSourceActor | [pure virtual] |
setEnableDebugVisualization(bool state)=0 | nvidia::apex::Actor | [pure virtual] |
userData | nvidia::apex::ApexInterface | |
~Actor() (defined in nvidia::apex::Actor) | nvidia::apex::Actor | [inline, protected, virtual] |
~SubstanceSourceActor() (defined in nvidia::apex::SubstanceSourceActor) | nvidia::apex::SubstanceSourceActor | [inline, protected, virtual] |