nvidia::apex::ParticleIosAssetAuthoring Class Reference
APEX Particle System Asset Authoring class. More...
#include <ParticleIosAsset.h>
Public Member Functions | |
virtual void | setParticleRadius (float)=0 |
Set the radius of a particle. | |
virtual void | setMaxInjectedParticleCount (float count)=0 |
Set the maximum number of particles that are allowed to be newly created on each frame. | |
virtual void | setMaxParticleCount (uint32_t count)=0 |
Set the maximum number of particles that this IOS can simulate. | |
virtual void | setParticleMass (float)=0 |
Set the mass of a particle. | |
virtual void | setCollisionGroupName (const char *collisionGroupName)=0 |
Set the (NRP) name for the collision group. | |
virtual void | setCollisionGroupMaskName (const char *collisionGroupMaskName)=0 |
Set the (NRP) name for the collision group mask. | |
Protected Member Functions | |
virtual | ~ParticleIosAssetAuthoring () |
Detailed Description
APEX Particle System Asset Authoring class.
Constructor & Destructor Documentation
virtual nvidia::apex::ParticleIosAssetAuthoring::~ParticleIosAssetAuthoring | ( | ) | [inline, protected, virtual] |
Member Function Documentation
virtual void nvidia::apex::ParticleIosAssetAuthoring::setCollisionGroupMaskName | ( | const char * | collisionGroupMaskName | ) | [pure virtual] |
Set the (NRP) name for the collision group mask.
virtual void nvidia::apex::ParticleIosAssetAuthoring::setCollisionGroupName | ( | const char * | collisionGroupName | ) | [pure virtual] |
Set the (NRP) name for the collision group.
virtual void nvidia::apex::ParticleIosAssetAuthoring::setMaxInjectedParticleCount | ( | float | count | ) | [pure virtual] |
Set the maximum number of particles that are allowed to be newly created on each frame.
virtual void nvidia::apex::ParticleIosAssetAuthoring::setMaxParticleCount | ( | uint32_t | count | ) | [pure virtual] |
Set the maximum number of particles that this IOS can simulate.
virtual void nvidia::apex::ParticleIosAssetAuthoring::setParticleMass | ( | float | ) | [pure virtual] |
Set the mass of a particle.
virtual void nvidia::apex::ParticleIosAssetAuthoring::setParticleRadius | ( | float | ) | [pure virtual] |
Set the radius of a particle.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:59:24
Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.
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