nvidia::apex::ParticleIosAssetAuthoring Member List
This is the complete list of members for nvidia::apex::ParticleIosAssetAuthoring, including all inherited members.
setCollisionGroupMaskName(const char *collisionGroupMaskName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setCollisionGroupName(const char *collisionGroupName)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setMaxInjectedParticleCount(float count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setMaxParticleCount(uint32_t count)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setParticleMass(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
setParticleRadius(float)=0 | nvidia::apex::ParticleIosAssetAuthoring | [pure virtual] |
~ParticleIosAssetAuthoring() | nvidia::apex::ParticleIosAssetAuthoring | [inline, protected, virtual] |
Generated on Fri Dec 15 2017 13:59:24 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.