nvidia::apex::ParticleIosAsset Class Reference
APEX Particle System Asset. More...
#include <ParticleIosAsset.h>
Public Member Functions | |
virtual float | getParticleRadius () const =0 |
Get the radius of a particle. | |
virtual float | getMaxInjectedParticleCount () const =0 |
Get the maximum number of particles that are allowed to be newly created on each frame. | |
virtual uint32_t | getMaxParticleCount () const =0 |
Get the maximum number of particles that this IOS can simulate. | |
virtual float | getParticleMass () const =0 |
Get the mass of a particle. | |
Protected Member Functions | |
virtual | ~ParticleIosAsset () |
Detailed Description
APEX Particle System Asset.
Constructor & Destructor Documentation
virtual nvidia::apex::ParticleIosAsset::~ParticleIosAsset | ( | ) | [inline, protected, virtual] |
Member Function Documentation
virtual float nvidia::apex::ParticleIosAsset::getMaxInjectedParticleCount | ( | ) | const [pure virtual] |
Get the maximum number of particles that are allowed to be newly created on each frame.
virtual uint32_t nvidia::apex::ParticleIosAsset::getMaxParticleCount | ( | ) | const [pure virtual] |
Get the maximum number of particles that this IOS can simulate.
virtual float nvidia::apex::ParticleIosAsset::getParticleMass | ( | ) | const [pure virtual] |
Get the mass of a particle.
virtual float nvidia::apex::ParticleIosAsset::getParticleRadius | ( | ) | const [pure virtual] |
Get the radius of a particle.
The documentation for this class was generated from the following file:
Generated on Fri Dec 15 2017 13:59:24
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