APEX Particles IOS Module: nvidia::apex::ParticleIosAsset Class Reference

NVIDIA APEX

nvidia::apex::ParticleIosAsset Class Reference

APEX Particle System Asset. More...

#include <ParticleIosAsset.h>

List of all members.

Public Member Functions

virtual float getParticleRadius () const =0
 Get the radius of a particle.
virtual float getMaxInjectedParticleCount () const =0
 Get the maximum number of particles that are allowed to be newly created on each frame.
virtual uint32_t getMaxParticleCount () const =0
 Get the maximum number of particles that this IOS can simulate.
virtual float getParticleMass () const =0
 Get the mass of a particle.

Protected Member Functions

virtual ~ParticleIosAsset ()

Detailed Description

APEX Particle System Asset.


Constructor & Destructor Documentation

virtual nvidia::apex::ParticleIosAsset::~ParticleIosAsset ( ) [inline, protected, virtual]

Member Function Documentation

virtual float nvidia::apex::ParticleIosAsset::getMaxInjectedParticleCount ( ) const [pure virtual]

Get the maximum number of particles that are allowed to be newly created on each frame.

virtual uint32_t nvidia::apex::ParticleIosAsset::getMaxParticleCount ( ) const [pure virtual]

Get the maximum number of particles that this IOS can simulate.

virtual float nvidia::apex::ParticleIosAsset::getParticleMass ( ) const [pure virtual]

Get the mass of a particle.

virtual float nvidia::apex::ParticleIosAsset::getParticleRadius ( ) const [pure virtual]

Get the radius of a particle.


The documentation for this class was generated from the following file:

Generated on Fri Dec 15 2017 13:59:24

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