ParticleIosActor.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef PARTICLE_IOS_ACTOR_H 00013 #define PARTICLE_IOS_ACTOR_H 00014 00015 #include "Apex.h" 00016 00017 #if PX_PHYSICS_VERSION_MAJOR == 3 00018 #include "ScopedPhysXLock.h" 00019 #endif 00020 00021 namespace nvidia 00022 { 00023 namespace apex 00024 { 00025 00026 PX_PUSH_PACK_DEFAULT 00027 00031 class ParticleIosActor : public Actor 00032 { 00033 public: 00034 // This actor is not publically visible 00035 00036 protected: 00037 virtual ~ParticleIosActor() {} 00038 }; 00039 00040 PX_POP_PACK 00041 00042 } 00043 } // namespace nvidia 00044 00045 #endif // PARTICLE_IOS_ACTOR_H
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