FractureToolsStructs.h
Go to the documentation of this file.
00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 #ifndef FRACTURE_TOOLS_STRUCTS_H 00012 #define FRACTURE_TOOLS_STRUCTS_H 00013 00014 #include "foundation/Px.h" 00015 #include "ExplicitHierarchicalMesh.h" 00016 00017 PX_PUSH_PACK_DEFAULT 00018 00019 namespace FractureTools 00020 { 00021 00025 struct MeshProcessingParameters 00026 { 00031 bool islandGeneration; 00032 00037 bool removeTJunctions; 00038 00045 unsigned microgridSize; 00046 00055 nvidia::BSPOpenMode::Enum meshMode; 00056 00061 int verbosity; 00062 00064 MeshProcessingParameters() 00065 { 00066 setToDefault(); 00067 } 00068 00070 void setToDefault() 00071 { 00072 islandGeneration = false; 00073 removeTJunctions = false; 00074 microgridSize = 65536; 00075 meshMode = nvidia::BSPOpenMode::Automatic; 00076 verbosity = 0; 00077 } 00078 }; 00079 00080 00090 class CutoutSet 00091 { 00092 public: 00094 virtual uint32_t getCutoutCount() const = 0; 00095 00100 virtual uint32_t getCutoutVertexCount(uint32_t cutoutIndex) const = 0; 00101 00106 virtual uint32_t getCutoutLoopCount(uint32_t cutoutIndex) const = 0; 00107 00112 virtual const physx::PxVec3& getCutoutVertex(uint32_t cutoutIndex, uint32_t vertexIndex) const = 0; 00113 00118 virtual uint32_t getCutoutLoopSize(uint32_t coutoutIndex, uint32_t loopIndex) const = 0; 00119 00125 virtual uint32_t getCutoutLoopVertexIndex(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; 00126 00132 virtual uint32_t getCutoutLoopVertexFlags(uint32_t cutoutIndex, uint32_t loopIndex, uint32_t vertexNum) const = 0; 00133 00137 virtual bool isPeriodic() const = 0; 00138 00142 virtual const physx::PxVec2& getDimensions() const = 0; 00143 00145 //virtual void serialize(physx::PxFileBuf& stream) const = 0; 00146 //virtual void deserialize(physx::PxFileBuf& stream) = 0; 00147 00149 virtual void release() = 0; 00150 00151 protected: 00153 virtual ~CutoutSet() {} 00154 }; 00155 00156 00161 struct NoiseParameters 00162 { 00166 float amplitude; 00167 00172 float frequency; 00173 00178 int gridSize; 00179 00185 int type; 00186 00188 NoiseParameters() 00189 { 00190 setToDefault(); 00191 } 00192 00201 void setToDefault() 00202 { 00203 amplitude = 0.0f; 00204 frequency = 0.25f; 00205 gridSize = 10; 00206 type = 0; 00207 } 00208 }; 00209 00210 00216 struct SliceParameters 00217 { 00222 enum Order 00223 { 00224 XYZ, 00225 YZX, 00226 ZXY, 00227 ZYX, 00228 YXZ, 00229 XZY, 00230 Through 00231 }; 00232 00234 unsigned order; 00235 00237 unsigned splitsPerPass[3]; 00238 00245 float linearVariation[3]; 00246 00252 float angularVariation[3]; 00253 00255 NoiseParameters noise[3]; 00256 00258 SliceParameters() 00259 { 00260 setToDefault(); 00261 } 00262 00272 void setToDefault() 00273 { 00274 order = XYZ; 00275 splitsPerPass[0] = splitsPerPass[1] = splitsPerPass[2] = 1; 00276 linearVariation[0] = linearVariation[1] = linearVariation[2] = 0.1f; 00277 angularVariation[0] = angularVariation[1] = angularVariation[2] = 20.0f * 3.1415927f / 180.0f; 00278 noise[0].setToDefault(); 00279 noise[1].setToDefault(); 00280 noise[2].setToDefault(); 00281 } 00282 }; 00283 00284 00290 struct FractureSliceDesc 00291 { 00293 unsigned maxDepth; 00294 00296 SliceParameters* sliceParameters; 00297 00301 bool useTargetProportions; 00302 00310 float targetProportions[3]; 00311 00318 float minimumChunkSize[3]; 00319 00323 nvidia::FractureMaterialDesc materialDesc[3]; 00324 00328 bool instanceChunks; 00329 00333 bool useDisplacementMaps; 00334 00336 enum NoiseMode 00337 { 00338 NoiseWavePlane = 0, 00339 NoisePerlin2D, 00340 NoisePerlin3D, 00341 00342 NoiseModeCount 00343 }; 00344 00348 unsigned noiseMode; 00349 00351 FractureSliceDesc() 00352 { 00353 setToDefault(); 00354 } 00355 00369 void setToDefault() 00370 { 00371 maxDepth = 0; 00372 sliceParameters = NULL; 00373 useTargetProportions = false; 00374 for (int i = 0; i < 3; ++i) 00375 { 00376 targetProportions[i] = 1.0f; 00377 minimumChunkSize[i] = 0.0f; 00378 materialDesc[i].setToDefault(); 00379 } 00380 instanceChunks = false; 00381 useDisplacementMaps = false; 00382 noiseMode = NoiseWavePlane; 00383 } 00384 }; 00385 00386 00392 struct CutoutParameters 00393 { 00398 float depth; 00399 00405 nvidia::FractureMaterialDesc materialDesc; 00406 00412 NoiseParameters backfaceNoise; 00413 00422 NoiseParameters edgeNoise; 00423 00425 CutoutParameters() 00426 { 00427 setToDefault(); 00428 } 00429 00438 void setToDefault() 00439 { 00440 depth = 1.0f; 00441 backfaceNoise.setToDefault(); 00442 materialDesc.setToDefault(); 00443 edgeNoise.setToDefault(); 00444 } 00445 }; 00446 00447 00453 struct FractureCutoutDesc 00454 { 00456 enum Directions 00457 { 00458 UserDefined = 0, // If no flags are set, the cutout direction is taken from userDefinedDirection 00459 00460 NegativeX = 1 << 0, 00461 PositiveX = 1 << 1, 00462 NegativeY = 1 << 2, 00463 PositiveY = 1 << 3, 00464 NegativeZ = 1 << 4, 00465 PositiveZ = 1 << 5, 00466 00467 DirectionCount = 6 00468 }; 00469 00471 unsigned directions; 00472 00477 unsigned directionOrder[DirectionCount]; 00478 00480 CutoutParameters cutoutParameters[DirectionCount]; 00481 00486 physx::PxVec3 userDefinedDirection; 00487 00489 physx::PxMat33 userUVMapping; 00490 00492 CutoutParameters userDefinedCutoutParameters; 00493 00495 enum InstancingMode 00496 { 00497 DoNotInstance, 00498 InstanceCongruentChunks, 00499 InstanceAllChunks, 00500 00501 InstanceModeCount 00502 }; 00503 00507 unsigned instancingMode; 00508 00512 bool tileFractureMap; 00513 00517 physx::PxVec2 uvTileSize; 00518 00522 bool splitNonconvexRegions; 00523 00528 enum CutoutChunkFracturingMethod 00529 { 00530 DoNotFractureCutoutChunks, 00531 SliceFractureCutoutChunks, 00532 VoronoiFractureCutoutChunks, 00533 00534 CutoutChunkFracturingMethodCount 00535 }; 00536 00545 unsigned chunkFracturingMethod; 00546 00554 bool trimFaceCollisionHulls; 00555 00557 float cutoutWidthScale[DirectionCount]; 00558 00560 float cutoutHeightScale[DirectionCount]; 00561 00563 float cutoutWidthOffset[DirectionCount]; 00564 00566 float cutoutHeightOffset[DirectionCount]; 00567 00569 bool cutoutWidthInvert[DirectionCount]; 00570 00572 bool cutoutHeightInvert[DirectionCount]; 00573 00575 float cutoutSizeX; 00576 00578 float cutoutSizeY; 00579 00586 float facetNormalMergeThresholdAngle; 00587 00589 FractureCutoutDesc() 00590 { 00591 setToDefault(); 00592 } 00593 00620 void setToDefault() 00621 { 00622 directions = 0; 00623 userDefinedDirection= physx::PxVec3(0.0f); 00624 userUVMapping = physx::PxMat33(physx::PxIdentity); 00625 userDefinedCutoutParameters.setToDefault(); 00626 instancingMode = DoNotInstance; 00627 tileFractureMap = false; 00628 uvTileSize = physx::PxVec2(0.0f); 00629 for (uint32_t i = 0; i < DirectionCount; ++i) 00630 { 00631 directionOrder[i] = 1u << i; 00632 cutoutParameters[i].setToDefault(); 00633 cutoutWidthScale[i] = 1.0f; 00634 cutoutHeightScale[i] = 1.0f; 00635 cutoutWidthOffset[i] = 0.0f; 00636 cutoutHeightOffset[i] = 0.0f; 00637 cutoutWidthInvert[i] = false; 00638 cutoutHeightInvert[i] = false; 00639 } 00640 cutoutSizeX = 1.0f; 00641 cutoutSizeY = 1.0f; 00642 facetNormalMergeThresholdAngle = 60.0f; 00643 splitNonconvexRegions = false; 00644 chunkFracturingMethod = DoNotFractureCutoutChunks; 00645 trimFaceCollisionHulls = true; 00646 } 00647 }; 00648 00649 00655 struct FractureVoronoiDesc 00656 { 00660 unsigned siteCount; 00661 00665 const physx::PxVec3* sites; 00666 00671 const uint32_t* chunkIndices; 00672 00680 NoiseParameters faceNoise; 00681 00685 bool instanceChunks; 00686 00690 bool useDisplacementMaps; 00691 00693 enum NoiseMode 00694 { 00695 NoiseWavePlane = 0, 00696 NoisePerlin2D, 00697 NoisePerlin3D, 00698 00699 NoiseModeCount 00700 }; 00701 00705 unsigned noiseMode; 00706 00713 float minimumChunkSize; 00714 00719 nvidia::FractureMaterialDesc materialDesc; 00720 00721 00723 FractureVoronoiDesc() 00724 { 00725 setToDefault(); 00726 } 00727 00741 void setToDefault() 00742 { 00743 siteCount = 0; 00744 sites = NULL; 00745 chunkIndices = NULL; 00746 faceNoise.setToDefault(); 00747 instanceChunks = false; 00748 useDisplacementMaps = false; 00749 noiseMode = NoiseWavePlane; 00750 minimumChunkSize = 0.0f; 00751 materialDesc.setToDefault(); 00752 } 00753 }; 00754 00755 00756 } // namespace FractureTools 00757 00758 00759 PX_POP_PACK 00760 00761 #endif // FRACTURE_TOOLS_H
Generated on Fri Dec 15 2017 13:58:22 Copyright © 2012-2017 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.