BasicIosAsset.h
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00001 /* 00002 * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. 00003 * 00004 * NVIDIA CORPORATION and its licensors retain all intellectual property 00005 * and proprietary rights in and to this software, related documentation 00006 * and any modifications thereto. Any use, reproduction, disclosure or 00007 * distribution of this software and related documentation without an express 00008 * license agreement from NVIDIA CORPORATION is strictly prohibited. 00009 */ 00010 00011 00012 #ifndef BASIC_IOS_ASSET_H 00013 #define BASIC_IOS_ASSET_H 00014 00015 #include "Apex.h" 00016 #include <limits.h> 00017 00018 namespace nvidia 00019 { 00020 namespace apex 00021 { 00022 00023 PX_PUSH_PACK_DEFAULT 00024 00025 #define BASIC_IOS_AUTHORING_TYPE_NAME "BasicIosAsset" 00026 00030 class BasicIosAsset : public IosAsset 00031 { 00032 public: 00033 00035 virtual float getParticleRadius() const = 0; 00036 00038 virtual float getRestDensity() const = 0; 00039 00041 virtual float getMaxInjectedParticleCount() const = 0; 00042 00044 virtual uint32_t getMaxParticleCount() const = 0; 00045 00047 virtual float getParticleMass() const = 0; 00048 00049 protected: 00050 virtual ~BasicIosAsset() {} 00051 }; 00052 00056 class BasicIosAssetAuthoring : public AssetAuthoring 00057 { 00058 public: 00059 00061 virtual void setParticleRadius(float) = 0; 00062 00064 virtual void setRestDensity(float) = 0; 00065 00067 virtual void setMaxInjectedParticleCount(float count) = 0; 00068 00070 virtual void setMaxParticleCount(uint32_t count) = 0; 00071 00073 virtual void setParticleMass(float) = 0; 00074 00076 virtual void setCollisionGroupName(const char* collisionGroupName) = 0; 00077 00079 virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0; 00080 00081 protected: 00082 virtual ~BasicIosAssetAuthoring() {} 00083 }; 00084 00085 PX_POP_PACK 00086 00087 } 00088 } // namespace nvidia 00089 00090 #endif // BASIC_IOS_ASSET_H
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