NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List

NVIDIA PhysX SDK 3.4 API

PxDistanceJoint Member List

This is the complete list of members for PxDistanceJoint, including all inherited members.

getActors(PxRigidActor *&actor0, PxRigidActor *&actor1) const =0PxJoint [pure virtual]
getBaseFlags() const PxBase [inline]
getBinaryMetaData(PxOutputStream &stream)PxJoint [static]
getBreakForce(PxReal &force, PxReal &torque) const =0PxJoint [pure virtual]
getConcreteType() const PxBase [inline]
getConcreteTypeName() const PxDistanceJoint [inline, virtual]
getConstraint() const =0PxJoint [pure virtual]
getConstraintFlags() const =0PxJoint [pure virtual]
getDamping() const =0PxDistanceJoint [pure virtual]
getDistance() const =0PxDistanceJoint [pure virtual]
getDistanceJointFlags(void) const =0PxDistanceJoint [pure virtual]
getInvInertiaScale0() const =0PxJoint [pure virtual]
getInvInertiaScale1() const =0PxJoint [pure virtual]
getInvMassScale0() const =0PxJoint [pure virtual]
getInvMassScale1() const =0PxJoint [pure virtual]
getLocalPose(PxJointActorIndex::Enum actor) const =0PxJoint [pure virtual]
getMaxDistance() const =0PxDistanceJoint [pure virtual]
getMinDistance() const =0PxDistanceJoint [pure virtual]
getName() const =0PxJoint [pure virtual]
getRelativeAngularVelocity() const =0PxJoint [pure virtual]
getRelativeLinearVelocity() const =0PxJoint [pure virtual]
getRelativeTransform() const =0PxJoint [pure virtual]
getScene() const =0PxJoint [pure virtual]
getStiffness() const =0PxDistanceJoint [pure virtual]
getTolerance() const =0PxDistanceJoint [pure virtual]
is()PxBase [inline]
is() const PxBase [inline]
isKindOf(const char *name) const PxDistanceJoint [inline, protected, virtual]
isReleasable() const PxBase [inline, virtual]
mBaseFlagsPxBase [protected]
mConcreteTypePxBase [protected]
PxBase(PxType concreteType, PxBaseFlags baseFlags)PxBase [inline, protected]
PxBase(PxBaseFlags baseFlags)PxBase [inline, protected]
PxDistanceJoint(PxType concreteType, PxBaseFlags baseFlags)PxDistanceJoint [inline, protected]
PxDistanceJoint(PxBaseFlags baseFlags)PxDistanceJoint [inline, protected]
PxJoint(PxType concreteType, PxBaseFlags baseFlags)PxJoint [inline, protected]
PxJoint(PxBaseFlags baseFlags)PxJoint [inline, protected]
release()=0PxJoint [pure virtual]
setActors(PxRigidActor *actor0, PxRigidActor *actor1)=0PxJoint [pure virtual]
setBaseFlag(PxBaseFlag::Enum flag, bool value)PxBase [inline]
setBaseFlags(PxBaseFlags inFlags)PxBase [inline]
setBreakForce(PxReal force, PxReal torque)=0PxJoint [pure virtual]
setConstraintFlag(PxConstraintFlag::Enum flag, bool value)=0PxJoint [pure virtual]
setConstraintFlags(PxConstraintFlags flags)=0PxJoint [pure virtual]
setDamping(PxReal damping)=0PxDistanceJoint [pure virtual]
setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value)=0PxDistanceJoint [pure virtual]
setDistanceJointFlags(PxDistanceJointFlags flags)=0PxDistanceJoint [pure virtual]
setInvInertiaScale0(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvInertiaScale1(PxReal invInertiaScale)=0PxJoint [pure virtual]
setInvMassScale0(PxReal invMassScale)=0PxJoint [pure virtual]
setInvMassScale1(PxReal invMassScale)=0PxJoint [pure virtual]
setLocalPose(PxJointActorIndex::Enum actor, const PxTransform &localPose)=0PxJoint [pure virtual]
setMaxDistance(PxReal distance)=0PxDistanceJoint [pure virtual]
setMinDistance(PxReal distance)=0PxDistanceJoint [pure virtual]
setName(const char *name)=0PxJoint [pure virtual]
setStiffness(PxReal stiffness)=0PxDistanceJoint [pure virtual]
setTolerance(PxReal tolerance)=0PxDistanceJoint [pure virtual]
typeMatch() const PxBase [inline, protected]
userDataPxJoint
~PxBase()PxBase [inline, protected, virtual]
~PxJoint()PxJoint [inline, protected, virtual]



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