NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleExt.h Source File

NVIDIA PhysX API

PxParticleExt.h

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00029 
00030 
00031 #ifndef PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
00032 #define PX_PHYSICS_EXTENSIONS_PARTICLEEXT_H
00033 
00037 #include "PxPhysXConfig.h"
00038 #include "foundation/PxStrideIterator.h"
00039 #include "foundation/PxBounds3.h"
00040 
00041 #if !PX_DOXYGEN
00042 namespace physx
00043 {
00044 #endif
00045 
00050 class PX_DEPRECATED PxParticleExt
00051 {
00052 public:
00053 
00054     struct ParticleBounds
00055     {
00056         PxBounds3 bounds;
00057         PxU32 firstParticle;
00058         PxU32 numParticles;     
00059     };
00060 
00098     static PxU32 buildBoundsHash(PxU32* sortedParticleIndices,
00099                                  ParticleBounds* particleBounds,
00100                                  const PxStrideIterator<const PxVec3>& positionBuffer,
00101                                  const PxU32 validParticleRange,
00102                                  const PxU32* validParticleBitmap,
00103                                  const PxU32 hashSize,
00104                                  const PxU32 maxBounds,
00105                                  const PxReal gridSpacing);
00106 
00116     class IndexPool
00117     {
00118     public:
00125         virtual     PxU32   allocateIndices(PxU32 num, const PxStrideIterator<PxU32>& indexBuffer)      = 0;
00126         
00133         virtual     void    freeIndices(PxU32 num, const PxStrideIterator<const PxU32>& indexBuffer)    = 0;
00134         
00138         virtual     void    freeIndices()                                                               = 0;
00139         
00143         virtual     void    release()                                                                   = 0;
00144 
00148         virtual ~IndexPool() {}
00149     };
00150 
00155     static IndexPool* createIndexPool(PxU32 maxParticles);
00156     
00163     static IndexPool* createIndexPool(PxU32 maxParticles, PxU32 validParticleRange, const PxU32* validParticleBitmap);
00164 
00165 };
00166 
00167 #if !PX_DOXYGEN
00168 } // namespace physx
00169 #endif
00170 
00172 #endif


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