AudioSignalProblem Enumeration

Microsoft Speech Platform SDK 11

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Contains a list of possible problems in the audio signal coming in to a speech recognition engine.

Namespace:  Microsoft.Speech.Recognition
Assembly:  Microsoft.Speech (in Microsoft.Speech.dll)

Syntax

Visual Basic (Declaration)
Public Enumeration AudioSignalProblem
Visual Basic (Usage)
Dim instance As AudioSignalProblem
C#
public enum AudioSignalProblem

Members

Member nameDescription
NoneNo problems with audio input.
TooNoisyAudio input has too much background noise.
NoSignalAudio input is not detected.
TooLoudAudio input is too loud.
TooSoftAudio input is too quiet.
TooFastAudio input is too fast.
TooSlowAudio input is too slow.

Remarks

The AudioSignalProblem property of the AudioSignalProblemOccurredEventArgs class gets a member of this enumeration when the SpeechRecognitionEngine raises the AudioSignalProblemOccurred event.

Examples

The following example defines an event handler that gathers information about an AudioSignalProblemOccurred event.

C# Copy imageCopy Code
private SpeechRecognitionEngine sre;

// Initialize the speech recognition engine.
private void Initialize()
{
  sre = new SpeechRecognitionEngine();

  // Add a handler for the AudioSignalProblemOccurred event.
  sre.AudioSignalProblemOccurred += new EventHandler<AudioSignalProblemOccurredEventArgs>(sre_AudioSignalProblemOccurred);
}

// Gather information when the AudioSignalProblemOccurred event is raised.
void sre_AudioSignalProblemOccurred(object sender, AudioSignalProblemOccurredEventArgs e)
{
  StringBuilder details = new StringBuilder();

  details.AppendLine("Audio signal problem information:");
  details.AppendFormat(
    " Audio level:               {0}" + Environment.NewLine +
    " Audio position:            {1}" + Environment.NewLine +
    " Audio signal problem:      {2}" + Environment.NewLine +
    " Recognition engine audio position: {3}" + Environment.NewLine,
    e.AudioLevel, e.AudioPosition, e.AudioSignalProblem,
    e.recoEngineAudioPosition);

  // Insert additional event handler code here.
}

See Also