IM: HSI Color Coordinate System Conversions

IM - Imaging Libray

HSI Color Coordinate System Conversions
[Color Manipulation]


Detailed Description

HSI is just the RGB color space written in a different coordinate system.
"I" is the cube diagonal. HS is a polar coordinates of a plane normal to "I". "S" is the distance from the diagonal. "H" is the angle from red vector.
This is not a new color space, this is exactly the same gammut as RGB.
Since it is still a cube, Smax depends on H.
See im_colorhsi.h


Functions

float imColorHSI_Smax (float h, double cosh, double sinh, float i)
float imColorHSI_ImaxS (float h, double cosh, double sinh)
void imColorRGB2HSI (float r, float g, float b, float *h, float *s, float *i)
void imColorRGB2HSIbyte (unsigned char r, unsigned char g, unsigned char b, float *h, float *s, float *i)
void imColorHSI2RGB (float h, float s, float i, float *r, float *g, float *b)
void imColorHSI2RGBbyte (float h, float s, float i, unsigned char *r, unsigned char *g, unsigned char *b)

Function Documentation

float imColorHSI_Smax float  h,
double  cosh,
double  sinh,
float  i
 

Returns the maximum S for H (in radians) and I.

float imColorHSI_ImaxS float  h,
double  cosh,
double  sinh
 

Returns I where S is maximum given H (in radians).

void imColorRGB2HSI float  r,
float  g,
float  b,
float *  h,
float *  s,
float *  i
 

Converts from RGB to HSI.

void imColorRGB2HSIbyte unsigned char  r,
unsigned char  g,
unsigned char  b,
float *  h,
float *  s,
float *  i
 

Converts from RGB (byte) to HSI.

void imColorHSI2RGB float  h,
float  s,
float  i,
float *  r,
float *  g,
float *  b
 

Converts from HSI to RGB.

void imColorHSI2RGBbyte float  h,
float  s,
float  i,
unsigned char *  r,
unsigned char *  g,
unsigned char *  b
 

Converts from HSI to RGB (byte).