C# Webserver |
HttpServer Members |
HttpServer Class Constructors Methods Properties Events See Also Send Feedback |
The HttpServer type exposes the following members.
Constructors
Name | Description | |
---|---|---|
HttpServer | Initializes a new instance of the HttpServer class |
Methods
Name | Description | |
---|---|---|
Add | Overloaded. | |
DecodeBody |
Decodes the request body.
| |
Equals | (Inherited from Object.) | |
ErrorPage | Overloaded. | |
Finalize | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetRealm |
Realms are used by the AuthModules.
| |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
HandleRequest |
Process an incoming request.
| |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OnClientDisconnected |
Can be overloaded to implement stuff when a client have been connected.
| |
ProcessAuthentication |
Handle authentication
| |
RequestAuthentication |
Will request authentication.
| |
Start | Overloaded. | |
Stop |
shut down the server and listeners
| |
ToString | (Inherited from Object.) | |
WriteLog |
write an entry to the log file
|
Properties
Name | Description | |
---|---|---|
AuthenticationModules |
Modules used for authentication. The module that is is added first is used as
the default auth module.
| |
FormDecoderProviders |
Form decoder providers are used to decode request body (which normally contains form data).
| |
ServerName |
Server name sent in http responses.
| |
SessionCookieName |
Name of cookie where session id is stord.
|
Events
Name | Description | |
---|---|---|
ExceptionThrown |
Let's to receive unhandled exceptions from the threads.
| |
LogEntryWritten |
Use this event to be able to get log entries into your favorite
log library.
| |
RealmWanted |
Realms are used during http authentication.
Default realm is same as server name.
|